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Difficulties

A run is started at one of 7 difficulties, each unlocked by beating the one before. They work in two ways at once: some add a rule, and some raise the tier of every enemy in the act — and three of them do only the second.

The ladder

DifficultyWhat it changesStage tier
BasePlay without difficulty modifiers.1
Difficulty: CHeroes take 10% Max HP damage at the start of each combat.

Heroes start each combat at 90% health.

1
Difficulty: BEnemies are more durable.2
Difficulty: AEarn 1 fewer Shard per surviving Hero at the end of each combat.

1 fewer shard per surviving hero after a combat.

2
Difficulty: SHeroes can only equip 1 item per rank.2
Difficulty: SSEnemies are deadlier.3
Difficulty: SSSAct Bosses influence combats in their act, making them more difficult.

Each act boss hands its own act's enemies a relic — 5 of them, one per boss stage.

3

What «stage tier» means

The act ships every one of its fights 3 times over, once per tier, with rising stats — that is what the run page counts when a fight has more stages than it has squads. The difficulty picks the tier — Base, C field tier 1; B, A, S field tier 2; SS, SSS field tier 3.

Which is why three difficulties carry no rule of their own. «Enemies are more durable» and «Enemies are deadlier» are not modifiers the game applies — they are the tier bump, stated in the reader's terms. Every enemy page already lists those tiers per variant, and the numbers are the game's own.

The Red Rift

Take on a highly dangerous contract to close the Red Rift.

- Complete all 6 challenges and defeat the final boss to seal the Red Rift and earn your spot on the Win Streak Leaderboard.
- Failing a challenge ends your run in defeat and resets your win streak.
- Enemies in the Red Rift have increased stats.
- Red Rift runs do not continue into Endless Mode.
Shop tax, act 1
10, +2 per shop
Shop tax, act 2
15, +3 per shop
Hero death limit
10

The six missions

  • Purchase the Act 1 Key Fragment
  • Purchase the Act 2 Key Fragment
  • Charge the Rift Seal ({0})
  • Skip a Challenge Combat reward
  • Skip a Campfire reward
  • Hero death limit: {0}

A contract rather than a step on the ladder: it sets its own missions and its own run, and it is the only mode that taxes the shop. The tax is stored as a bare number with no label of its own, so it is printed as stored — whether it is a percentage or a flat cost per shop is not something the files say.