Game mechanics
The systems a run is played through, stated with the game's own numbers. Every figure on these pages is read from the files the game ships — where the files stop, the page says so rather than filling the gap.
Combat
Automatic battles: the board, mana, the statuses and the storm that ends them.
Shards and the shop
What a fight pays, what the shop charges, and what the auction house guarantees.
Hero ranks
Buying a hero twice: the four ranks, and what each one unlocks.
Difficulties
The seven a run starts at, what each one changes, and the Red Rift contract.