Keywords
The 23 terms Guildrun defines for itself, in the game’s exact words. Nothing here is paraphrased — and each one lists everything in the game that uses it.
- Shards108 usesShards: The currency used to purchase upgrades from the shop.
- Crit104 usesCrit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
- Stall (X)93 usesStall (X): Activates after X seconds have elapsed in combat.
- Rush (X)86 usesRush (X): Triggers at the start of combat and expires after X seconds.
- Shield84 usesShield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
- Burn67 usesBurn: Characters take damage equal to their Burn each second, then lose one Burn.
- Poison62 usesPoison: Characters take damage equal to their Poison every 2 seconds.
- Frost56 usesFrost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.
- Backup50 usesBackup: Abilities with Backup also work while the Hero is in the Reserves.
- Generate50 usesGenerate: A Shard is generated whenever it is created by an ability, item, or relic.
- Debuff27 usesDebuff: Poison, Frost, and Burn are Debuffs.
- Basic Stats23 usesBasic Stats: Attack, Max HP, Defense, Crit, Attack Speed, Mana Regen, and Magic are basic stats.
- Stun17 usesStun: A Stunned character can not move or take actions.
- Lasting16 usesLasting: Shields with lasting do not expire over time. Shields normally expire after 10 seconds.
- Omnivamp16 uses Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.
- Stealth13 usesStealth: A character with Stealth can not be targeted by enemies.
- Reroll8 usesReroll: Players can pay Shards to reroll to shop, displaying new Heroes, items, and relics.
- Backup Only6 usesBackup Only: Abilities with Backup Only only work while the Hero is in the Reserves.
- Rank4 uses Rank: Heroes gain stats and unlock additional abilities as they gain Ranks. Purchasing an additional copy of a Hero from the shop increases their Rank.
- Reserves4 usesReserves: Heroes the player owns but are not in combat are kept in the Reserves. Their abilities marked with Backup can still trigger.
- Primary stat3 usesEach class has a primary stat which increases the effectiveness of their abilities more than others.
Assassin: Crit
Duelist: Attack Speed
Mage: Magic
Mystic: Mana Regen
Tank: Defense
Vanguard: Max HP
Warrior: Attack - Taunt3 usesTaunt: A Taunted character changes their target to the enemy who Taunted them.
- The Rift Storm1 useThe Rift Storm begins after 50 seconds of combat and deals increasing amounts of damage each second.