Relics
406 relics, with the game’s exact effect text. Search by name, or by what a relic does.
406hover an icon
Warrior's Endurance BannerUnique RelicWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUnique RelicWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUnique RelicWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUnique RelicRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUnique RelicAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Tank's Readiness BannerUnique RelicTank's Stall abilities trigger 6 seconds faster.
Tank's Patience BannerUnique RelicAfter Stall (15), Tanks permanently gain 5 Defense.
Tank's Poisonplate BannerUnique RelicWhenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Frostplate BannerUnique RelicWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience BannerUnique RelicWhenever a Tank is auto attacked, they gain 2 Defense.
Vanguard's Endurance BannerUnique RelicVanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis BannerUnique RelicAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally BannerUnique RelicFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate BannerUnique RelicWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's Flamefists BannerUnique RelicWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Assassin's Smokescreen BannerUnique RelicAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUnique RelicAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUnique RelicAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUnique RelicWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUnique RelicWhenever an Assassin kills an enemy, gain 4 Shards.
Duelist's Precision BannerUnique RelicDuelists gain 1 Crit per 5 Shards you've generated this game.
Duelist's Toxin BannerUnique RelicWhenever a Duelist auto attacks, they inflict 1 Poison on their target.
Duelist's Chill BannerUnique RelicWhenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Flame BannerUnique RelicWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Outbreak BannerUnique RelicWhenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Mystic's Payday BannerUnique RelicEvery 5 times a Mystic casts, gain 1 Shard.
Mystic's Prosperity BannerUnique RelicWhenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.
Mystic's Barrier BannerUnique RelicWhenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
Mystic's Outbreak BannerUnique RelicWhenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.
Mystic's Protection BannerUnique RelicWhenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Mage's Elemental BannerUnique RelicWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerUnique RelicWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite BannerUnique RelicWhenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment BannerUnique RelicAfter Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity BannerUnique RelicAfter Stall (15 and Stall 30), Mages gain 100 Mana.
Warrior's Precise ReflectionUnique RelicWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUnique RelicWarriors gain 25 Attack and 20 Attack Speed.
Tank's Enchanted ReflectionUnique RelicTanks gain 30 Defense and 25 Magic.
Tank's Vital ReflectionUnique RelicTanks gain 30 Defense and 200 Max HP.
Vanguard's Combative ReflectionUnique RelicVanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated ReflectionUnique RelicVanguards gain 200 Max HP and 30 Defense.
Assassin's Combative ReflectionUnique RelicAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUnique RelicAssassins gain 15 Crit and 25 Magic.
Duelist's Precise ReflectionUnique RelicDuelists gain 20 Attack Speed and 15 Crit.
Duelist's Combative ReflectionUnique RelicDuelists gain 20 Attack Speed and 25 Attack.
Mystic's Enchanted ReflectionUnique RelicMystics gain 4 Mana Regen and 25 Magic.
Mystic's Vital ReflectionUnique RelicMystics gain 4 Mana Regen and 200 Max HP.
Mage's Precise ReflectionUnique RelicMages gain 25 Magic and 15 Crit.
Mage's Flowing ReflectionUnique RelicMages gain 25 Magic and 4 Mana Regen.
Poison BaubleUnique RelicAt start of combat, inflict 5 Poison on all enemies.
Poison AccumulatorUnique RelicInflict 50 Poison.Gain 15 Shards.
Frost BaubleUnique RelicAt start of combat, inflict 10 Frost on all enemies.
Frost AccumulatorUnique RelicInflict 100 Frost.Gain 15 Shards.
Burn BaubleUnique RelicAt start of combat, inflict 15 Burn on all enemies.
Burn AccumulatorUnique RelicInflict 150 Burn.Gain 15 Shards.
Plague BaubleUnique RelicAt start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
Plague CollectorUnique RelicInflict 250 Debuffs.Gain 15 Shards.
Shield FluctuatorUnique RelicHeroes gain 15 Crit and 4 Mana Regen while Shielded.
Shield BaubleUnique RelicAt start of combat, heroes gain 250 lasting Shields.
Shield AccumulatorUnique RelicApply 1250 Shields.Gain 15 Shards.
Acceleration FluctuatorUnique RelicOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
Acceleration ResonatorUnique RelicOn Rush trigger, Heroes gain 250 Shields.
Acceleration AccumulatorUnique RelicTrigger Rush 3 times.Rush abilities last 1 second longer.
Deceleration FluctuatorUnique RelicOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
Deceleration ResonatorUnique RelicOn Stall trigger, Heroes heal 250.
Deceleration AccumulatorUnique RelicTrigger Stall 3 times.Stall abilities trigger 2 seconds faster.
Shard FluctuatorUnique RelicOn Shards generated, deal 500 damage to all enemies.
Shard ResonatorUnique RelicOn Shards generated, Heroes gain 1000 Shields.
Shard AccumulatorUnique RelicGenerate 20 Shards.At start of combat, gain 2 Shards.
Starter Kit: Instant ShardsUnique RelicGain 7 Shards.
Starter Kit: Temporary Shard BoostUnique RelicFor Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.
Starter Kit: Sustained Shard BoostUnique RelicUntil the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.
Starter Kit: Instant Rare Attack ItemUnique RelicGet a rare item which gives Attack to the holder.
Starter Kit: Instant Rare Max HP ItemUnique RelicGet a rare item which gives Max HP to the holder.
Starter Kit: Instant Rare Defense ItemUnique RelicGet a rare item which gives Defense to the holder.
Starter Kit: Instant Rare Crit ItemUnique RelicGet a rare item which gives Crit to the holder.
Starter Kit: Instant Rare Attack Speed ItemUnique RelicGet a rare item which gives Attack Speed to the holder.
Starter Kit: Instant Rare Mana Regen ItemUnique RelicGet a rare item which gives Mana Regen to the holder.
Starter Kit: Instant Rare Magic ItemUnique RelicGet a rare item which gives Magic to the holder.
Starter Kit: Temporary Item DiscountUnique RelicUntil Combat #4, items cost 2 less.
Starter Kit: Instant Attack BoostUnique RelicA Hero permanently gained 35 Attack.
Starter Kit: Instant Max HP BoostUnique RelicA Hero permanently gained 300 Max HP.
Starter Kit: Instant Defense BoostUnique RelicA Hero permanently gained 45 Defense.
Starter Kit: Instant Crit BoostUnique RelicA Hero permanently gained 20 Crit.
Starter Kit: Instant Attack Speed BoostUnique RelicA Hero permanently gained 30 Attack Speed.
Starter Kit: Instant Mana Regen BoostUnique RelicA Hero permanently gained 6 Mana Regen.
Starter Kit: Instant Magic BoostUnique RelicA Hero permanently gained 35 Magic.
Starter Kit: Temporary Attack GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.
Starter Kit: Temporary Max HP GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.
Starter Kit: Temporary Defense GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.
Starter Kit: Temporary Crit GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.
Starter Kit: Temporary Attack Speed GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.
Starter Kit: Temporary Mana Regen GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.
Starter Kit: Temporary Magic GrowthUnique RelicAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.
Starter Kit: Sustained AttackUnique RelicUntil the Act Boss, Heroes gain 40 Attack.
Starter Kit: Sustained Item ExpansionUnique RelicUntil the Act Boss, Heroes can equip an additional item (Max: 6).
Starter Kit: Sustained Max HPUnique RelicUntil the Act Boss, Heroes gain 300 Max HP.
Starter Kit: Sustained DefenseUnique RelicUntil the Act Boss, Heroes gain 45 Defense.
Starter Kit: Sustained CritUnique RelicUntil the Act Boss, Heroes gain 25 Crit.
Starter Kit: Sustained Attack SpeedUnique RelicUntil the Act Boss, Heroes gain 25 Attack Speed.
Starter Kit: Sustained Mana RegenUnique RelicUntil the Act Boss, Heroes gain 6 Mana Regen.
Starter Kit: Sustained MagicUnique RelicUntil the Act Boss, Heroes gain 40 Magic
Strange Blue Fruit: Attack DrainedUnique RelicHeroes lose 12 Attack.
Strange Blue Fruit: Max HP DrainedUnique RelicHeroes lose 100 Max HP.
Strange Blue Fruit: Defense DrainedUnique RelicHeroes lose 15 Defense.
Strange Blue Fruit: Crit DrainedUnique RelicHeroes lose 7 Crit.
Strange Blue Fruit: Attack Speed DrainedUnique RelicHeroes lose 10 Attack Speed.
Strange Blue Fruit: Mana Regen DrainedUnique RelicHeroes lose 2 Mana Regen.
Strange Blue Fruit: Magic DrainedUnique RelicHeroes lose 12 Magic
Strange Red Fruit: Attack BoostUnique RelicHeroes gain 25 Attack.
Strange Red Fruit: Max HP BoostUnique RelicHeroes gain 200 Max HP.
Strange Red Fruit: Defense BoostUnique RelicHeroes gain 30 Defense.
Strange Red Fruit: Crit BoostUnique RelicHeroes gain 15 Crit.
Strange Red Fruit: Attack Speed BoostUnique RelicHeroes gain 20 Attack Speed.
Strange Red Fruit: Mana Regen BoostUnique RelicHeroes gain 4 Mana Regen.
Strange Red Fruit: Magic BoostUnique RelicHeroes gain 25 Magic.
Power of the WellUnique RelicHeroes gain 10% basic stats.
DebtUnique RelicAt start of combat, Heroes take damage equal to 10% of their Max HP.
Strange Yellow FruitUnique RelicHeroes gain 500 Max HP.
The Red RiftUnique RelicEnemies gain 5% basic stats.
Warrior's MedallionCommon RelicWarriors gain 25 Attack.
Tank's MedallionCommon RelicTanks gain 30 Defense.
Vanguard's MedallionCommon RelicVanguards gain 200 Max HP.
Assassin's MedallionCommon RelicAssassins gain 15 Crit.
Duelist's MedallionCommon RelicDuelists gain 20 Attack Speed.
Mystic's MedallionCommon RelicMystics gain 4 Mana Regen.
Mage's MedallionCommon RelicMages gain 25 Magic.
Poison BloomCommon RelicAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
Frost SurgeCommon RelicAt start of combat, inflict 20 Frost on all enemies.
Fire StarterCommon RelicEach second for Rush (10), inflict 3 Burn on all enemies.
Shard LatticeCommon RelicOn combat victory, gain 3 Shards.
Deceleration LatticeCommon RelicAfter Stall (20), Heroes gain 10 HP/S.
Acceleration LatticeCommon RelicFor Rush (10), Heroes gain 20 HP/S.
Precision LatticeCommon RelicEach Hero's first attack against each enemy gains 250 Crit.
Shield GeneratorCommon RelicAt start of combat, Heroes gain 400 lasting Shields.
Plague GeneratorCommon RelicAt start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
Frontline DefenderCommon RelicAt start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.
Backline AggressorCommon RelicAt start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
Poison VesselCommon Quest RelicInflict 100 Poison.Heroes gain 20 Attack Speed and 15 Crit.
Basic DifferentiatorCommon RelicShop rerolls cost 1 less.
Frost VesselCommon Quest RelicInflict 200 Frost.Heroes gain 30 Defense and 3 Mana Regen.
Burn VesselCommon Quest RelicInflict 300 Burn.Heroes gain 200 Max HP and 25 Attack.
Shard VesselCommon Quest RelicGenerate 15 Shards.Heroes gain 20 Crit and 5 Omnivamp.
Deceleration VesselCommon Quest RelicTrigger Stall 4 times.Stall abilities trigger 3 seconds faster.
Acceleration VesselCommon Quest RelicTrigger Rush 4 times.Rush abilities last 2 seconds longer.
Critical VesselCommon Quest RelicCrit 20 times.Heroes gain 25 Attack Speed and 5 Omnivamp.
Shield VesselCommon Quest RelicApply 2500 Shields.Heroes gain 30 Magic and 30 Attack.
Unity VesselCommon Quest RelicWin a combat with 3 or more Heroes of the same Class in play.Gain 30 Shards.
Divergence VesselCommon Quest RelicWin a combat with 3 or more Heroes that do not share a Class in play.Gain 25 Shards.
Victory VesselCommon Quest RelicWin 3 combats.Gain 25 Shards.
Warrior's MementoRare RelicFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's EmblemRare RelicIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Tank's MementoRare RelicAt start of combat, inflict 20 Poison on all enemies per Tank in combat.
Tank's EmblemRare RelicEach second if there is a Tank in combat, Heroes gain 1 Defense.
Vanguard's MementoRare RelicAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
Vanguard's EmblemRare RelicEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
Assassin's MementoRare RelicAt start of combat, gain 4 Shards per Assassin in combat.
Assassin's EmblemRare RelicIf there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Duelist's MementoRare RelicFor each Duelist in combat, Stall abilities trigger 4 seconds earlier.
Duelist's EmblemRare RelicIf there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.
Mystic's MementoRare RelicAt start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
Mystic's EmblemRare RelicIf there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.
Mage's MementoRare RelicAt start of combat, inflict 15 Frost on all enemies per Mage in combat.
Mage's EmblemRare RelicIf there is a Mage in combat, your Hero's active abilities gain 100 Crit.
Arcane AmplifierRare RelicMages and Mystics gain 50 Magic and 4 Mana Regen.
Martial AmplifierRare RelicAssassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Defensive AmplifierRare RelicTanks and Vanguards gain 45 Defense and 300 Max HP.
Multiclass ConduitRare Quest RelicWin a combat with 4 or more combined classes in play.Get 3 random Crest items. Crest items make a Hero count as having an additional class.
Deceleration NexusRare RelicEvery 2 Stall triggers, gain 1 Shard.
Deceleration ReactorRare RelicOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
Deceleration ConduitRare Quest RelicTrigger Stall 6 times.Stall abilities trigger 6 seconds faster.
Acceleration NexusRare RelicEvery 2 Rush triggers, gain 1 Shard.
Acceleration ReactorRare RelicOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
Acceleration ConduitRare Quest RelicTrigger Rush 6 times.Rush abilities last 3 seconds longer.
Precision NexusRare RelicOn Crit, the Hero that Crit heals 40 and gains 4 Mana.
Precision ReactorRare RelicFor Rush (10), Heroes gain 60 Crit.
Precision ConduitRare Quest RelicCrit 40 times.On Crit, reduce the target's Defense by 4.
Shard ExtractorRare RelicOn combat victory, gain 6 Shards.
Shard ConstructorRare RelicAfter Stall (30), gain 9 Shards.
Generation ConduitRare Quest RelicGenerate 25 Shards.On Shards generated, Heroes gain 15 Crit and 500 Shields.
Poison AmplifierRare RelicWhenever a Hero inflicts Poison, inflict 33% more.
Poison CatalystRare RelicAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
Poison ConduitRare Quest RelicInflict 200 Poison.Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
Frost AmplifierRare RelicWhenever a Hero inflicts Frost, inflict 33% more.
Frost CatalystRare RelicAfter Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.
Frost ConduitRare Quest RelicInflict 400 Frost.Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
Burn AmplifierRare RelicWhenever a Hero inflicts Burn, inflict 33% more.
Burn CatalystRare RelicFor Rush (15), enemies receive 50% more Burn damage.
Burn ConduitRare Quest RelicInflict 600 Burn.Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
Plague HarvesterRare RelicAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Plague AmplifierRare RelicFor Rush (12), if an enemy would gain a Debuff they gain 1 more.
Plague ConduitRare Quest RelicInflict 750 Debuffs.Gain 30 Shards.
Shield RepriserRare RelicWhenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
Shield BastionRare RelicAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
Shield ConduitRare Quest RelicApply 7500 Shields.Heroes gain 100 Attack and 100 Magic while Shielded.
Combative CodexRare RelicHeroes gain 1d6 Attack.
On combat victory, permanently increase the Attack gained by 6.
Enchanted CodexRare RelicHeroes gain 1d6 Magic.
On combat victory, permanently increase the Magic gained by 6.
Vampiric CodexRare RelicHeroes gain 1d2 Omnivamp.
On combat victory, permanently increase the Omnivamp gained by 2.
Vital CodexRare RelicHeroes gain 1d50 Max HP.
On combat victory, permanently increase the Max HP gained by 50.
Plated CodexRare RelicHeroes gain 1d10 Defense.
On combat victory, permanently increase the Defense gained by 10.
Precise CodexRare RelicHeroes gain 1d4 Crit.
On combat victory, permanently increase the Crit gained by 4.
Swift CodexRare RelicHeroes gain 1d5 Attack Speed.
On combat victory, permanently increase the Attack Speed gained by 5.
Frontline EmbiggenerRare RelicAt start of combat, Heroes in the front row gain 400 Max HP and grow in size.
Frontline BarricaderRare RelicAt start of combat, Heroes in the front row gain 60 Defense and grow in size.
Backline SharpenerRare RelicAt start of combat, Heroes in the back row gain 25 Crit and increased move speed.
Backline QuickenerRare RelicAt start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
Advanced DifferentiatorRare RelicShop rerolls cost 2 less.
Protective DifferentiatorRare RelicAfter Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
Violence ConduitRare Quest RelicAuto attack 200 times.Each Hero's first auto attack against each enemy gains 750 Crit.
Arcane ConduitRare Quest RelicCast 25 Active Abilities.Heroes gain 25 Starting Mana.
Warrior's Exaltation PrismEpic RelicWhenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
Warrior's Sundering FiligreeEpic RelicFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
Tank's Intercession PrismEpic RelicTanks gain 50 Defense per enemy targeting them.
Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
Tank's Invigoration FiligreeEpic RelicAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
Vanguard's Frenzy PrismEpic RelicWhenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
Vanguard's Amplification FiligreeEpic RelicFor Rush (8), Vanguards gain +100% Max HP.
Assassin's Elevation PrismEpic RelicWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
Assassin's Supremacy FiligreeEpic RelicFor Rush (4), Assassins gain Stealth and 200 Crit.
Duelist's Rhythm PrismEpic RelicWhenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.
Duelist's Profusion FiligreeEpic RelicAfter Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
Duelist's Fury FiligreeEpic RelicFor Rush (10), Duelists gain 150 Attack Speed.
Mystic's Inundation PrismEpic RelicWhenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
Mystic's Prosperity FiligreeEpic RelicWhenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
Mage's Transmutation PrismEpic RelicWhenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.
Mage's Administration FiligreeEpic RelicWhenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.
Perfect Divergence PrismEpic RelicAt start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats.
Perfect Unity PrismEpic RelicAt start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.
Trigger Safeguard ActivatorEpic RelicOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
Trigger Bounty ActivatorEpic RelicEvery other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard.
Trigger Synchrony ActivatorEpic RelicEvery 3 Stall triggers, Stun all enemies for 2 seconds.
Every 3 Rush triggers, Stun all enemies for 2 seconds.
Deceleration AscendancyEpic Quest RelicTrigger Stall 15 times.Stall abilities trigger 9 seconds faster.
Deceleration ApotheosisEpic RelicAfter Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
Deceleration CorruptorEpic RelicAfter Stall (15) and Stall (30), double the amount of Poison on all enemies.
Deceleration AegisEpic RelicAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
Deceleration FiligreeEpic RelicAfter Stall (30 and Stall 60), gain 12 Shards.
Acceleration AscendancyEpic Quest RelicTrigger Rush 15 times.Rush abilities last 4 seconds longer.
Acceleration ImmunizerEpic RelicFor Rush (2), Heroes are immune to damage.
Acceleration PrismEpic RelicOn Rush trigger, give Heroes 15 Crit.
Immolation AcceleratorEpic RelicOn Rush trigger, inflict 20 Burn on all enemies.
Acceleration FiligreeEpic RelicOn kill for Rush (20), gain 12 Shards.
Plague AcceleratorEpic RelicFor Rush (12), if an enemy would gain a Debuff they gain 2 more.
Critical Absorption PrismEpic RelicOn Crit, the Hero that Crit steals 60 Max HP from their target.
Critical AscendancyEpic Quest RelicCrit 100 times.Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.
Venom Precision PrismEpic RelicWhenever an enemy takes Poison damage, Heroes gain 2 Crit.
Shield ConverterEpic RelicWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
Shield AscendancyEpic Quest RelicApply 15000 Shields.Heroes gain +50% Defense and +50% Crit while Shielded.
Shield Investment FiligreeEpic RelicAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
Shard MaximizerUnique RelicGain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
Shard AscendancyEpic Quest RelicGenerate 25 Shards.On Shards generated, generate 1 more Shard.
Shard Precision PrismEpic RelicHeroes gain Crit equal to the number of Shards in bank (Max: 1000).
Poison MigratorEpic RelicWhenever an enemy dies, transfer their Poison to the nearest enemy.
Poison AscendancyEpic Quest RelicInflict 400 Poison.The first time each enemy reaches 50 Poison, they lose 33% Max HP, 50% Attack, and 50% Attack Speed.
Blight Resonance PrismEpic RelicWhenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
Frost MigratorEpic RelicWhenever an enemy dies, transfer their Frost to the nearest enemy.
Frost AscendancyEpic Quest RelicInflict 800 Frost.The first time each enemy reaches 75 Frost, Stun them for 2 seconds.
Glacial Guard PrismEpic RelicWhenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
Burn MigratorEpic RelicWhenever an enemy dies, transfer their Burn to the nearest enemy.
Burn AscendancyEpic Quest RelicInflict 1200 Burn.The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.
Thermal InverterEpic RelicWhenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.
Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.
Plague VelocitizerEpic RelicEvery 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
Plague AscendancyEpic Quest RelicInflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.
Arcane Backup PrismEpic RelicHeroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.
Martial Backup PrismEpic RelicHeroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.
Defensive Backup PrismEpic RelicHeroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.
Momentous DifferentiatorEpic RelicHeroes gain 2 Attack Speed for each time you've rerolled the shop this game.
Stalwart DifferentiatorEpic RelicHeroes gain 3 Defense for each time you've rerolled the shop this game.
Alignment AscendancyEpic Quest RelicTrigger Rush or Stall 25 times.On Rush or Stall trigger, Heroes gain 10 Attack Speed and 15 Defense.
Golden AscendancyEpic Quest RelicWin a combat with 66 or more Shards in your bank.Get 4 random Crest items. Crest items make a Hero count as having an additional class.
Reserve AscendancyEpic Quest RelicWin a combat with 2 Heroes in your reserves.At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.
Shard Energy VelocitizerEpic RelicHeroes gain 1 Attack Speed per 5 Shards you've generated this game.
Warrior's Bloodshield EngineLegendary RelicHeroes gain 50 Attack.
Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.
Tank's Absolution EngineLegendary RelicHeroes gain 60 Defense.
Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Vanguard's Titanic EngineLegendary RelicHeroes gain 400 Max HP.
Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Assassin's Ambush EngineLegendary RelicHeroes gain 30 Crit.
Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.
At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Duelist's Momentum EngineLegendary RelicHeroes gain 40 Attack Speed.
Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.
Mystic's Abundance EngineLegendary RelicHeroes gain 8 Mana Regen.
Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied.
Mage's Cataclysm EngineLegendary RelicHeroes gain 50 Magic.
Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.
Slaughter MandateQuest RelicDeal 15000 damage with auto attacks.Increase your team size by 1 (Max: 5).
Arcane MandateQuest RelicDeal 15000 damage with active abilities.Increase your team size by 1 (Max: 5).
Shelter MandateQuest RelicApply 30000 Shields.Increase your team size by 1 (Max: 5).
Merchant MandateQuest RelicReroll the shop 9 times, then complete a combat.Increase your team size by 1 (Max: 5).
Dominion MandateQuest RelicInflict 5000 Debuffs.Increase your team size by 1 (Max: 5).
Unity MandateQuest RelicWin a combat with 4 or more heroes of the same class in combat or in the reserves.Increase your team size by 1 (Max: 5).
Omnity MandateQuest RelicWin a combat with a Hero of all 7 classes in combat or in the reserves.Increase your team size by 1 (Max: 5).
Greed MandateQuest RelicWin a combat with 100 or more Shards in your bank.Increase your team size by 1 (Max: 5).
Deceleration MandateQuest RelicTrigger Stall 25 times.Increase your team size by 1 (Max: 5).
Acceleration MandateQuest RelicTrigger Rush 25 times.Increase your team size by 1 (Max: 5).
Critical SingularityLegendary RelicAt start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
Shield Fragmentation EngineLegendary RelicWhenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
Venom Amplification EngineLegendary RelicWhenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.
Glacial Decay EngineLegendary RelicFrost now deals damage to enemies when it ticks down (like Burn does).
Burning Spiral EngineLegendary RelicWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.
Plague Transmission EngineLegendary RelicAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
Deceleration Legacy CrystalLegendary RelicAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
The RiftbreakerLegendary RelicAfter Stall (90), break the rift.
Acceleration Legacy CrystalLegendary RelicFor Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
Godspeed Ascension EngineLegendary RelicFor Rush (1), Heroes gain +150% basic stats.
Shard Power ExtractorLegendary RelicOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
Rift Storm InvokerLegendary RelicThe Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.
Temporal Alignment CrystalLegendary RelicOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Victory MandateQuest RelicWin 4 combats.Increase your team size by 1 (Max: 5).
Ascension MandateQuest RelicWin a combat with Heroes of 3 or more different ranks in combat.Increase your team size by 1 (Max: 5).
Critical MandateQuest RelicCrit 200 times.Increase your team size by 1 (Max: 5).
Temporal MandateQuest RelicTrigger Rush or Stall 40 times.Increase your team size by 1 (Max: 5).
Desperation MandateQuest RelicWin a combat with only 1 surviving Hero.Increase your team size by 1 (Max: 5).
Defensive Energy CrystalLegendary RelicAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.
After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
Martial Energy CrystalLegendary RelicAuto attacks by Assassins, Duelists, and Warriors gain 100 Crit.
Arcane Energy CrystalLegendary RelicWhenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
Heroic Capacity ExpanderLegendary RelicHeroes can equip an additional item (Max: 5).
Omnity EnforcerLegendary RelicGet all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.
Harmony CrystalRelicIncrease your team size by 1 (Max: 5).- RRapid GrowthEnemy RelicFor Rush (9), enemies have 150% increased stats.
- SSteady GrowthEnemy RelicAfter Stall (15), enemies have 40% increased stats.
- PPainEnemy RelicEach second, Heroes take damage equal to 2.75% of their Max HP.
- IImprovidenceEnemy RelicEach second, enemies heal 3% Max HP.
- DDecayEnemy RelicHeroes have 20% decreased basic stats.
- IImmunityEnemy RelicFor Rush (18), enemies are immune to damage.
- RRapid GrowthEnemy RelicFor Rush (10), enemies have 66% increased stats.
- SSteady GrowthEnemy RelicAfter Stall (15), enemies have 55% increased stats.
- PPainEnemy RelicEach second, Heroes take damage equal to 8% of their Max HP.
- IImprovidenceEnemy RelicEach second, enemies heal 5% Max HP.
- DDecayEnemy RelicHeroes have 17.5% decreased basic stats.
- IImmunityEnemy RelicFor Rush (13), enemies are immune to damage.
- FFighting FormRelicHeroes have 25% increased basic stats.
- BBattle StanceRelicHeroes have 50% increased basic stats.
- WWeaknessRelicHeroes have 25% decreased basic stats.
- BBurningRelicAt start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.
- HHuntedRelicHeroes have -50% Defense.
- SStunnedRelicAt start of combat, Heroes are Stunned for 6 seconds.
- RRestedRelicHeroes have 10% increased basic stats.
- DDamagedRelicAt start of combat, Heroes take damage equal to 25% of their Max HP.
- FFlamingRelicAt start of combat, inflict Burn on all Heroes equal to 5% of their Max HP.
- SSharpenedRelicHeroes gain 25 Attack, 15 Attack Speed, and 20 Crit.
- HHardenedRelicHeroes gain 300 Max HP and 45 Defense.
- FFocusedRelicHeroes gain 50 Magic and 4 Mana Regen.
- CCost of KnowledgeRelicHeroes have 20% decreased basic stats.
- TThe Rift Puppy's CryRelicGain 25 additional Shards for killing the Act Boss.
- TThe Etched PathRelicGet riftFuturesRelicId when this expires.
- TThe Rift PuppyRelicAt start of combat, Heroes take damage equal to 15% of their Max HP.
- TThe Jagged ChasmRelicHeroes lose 10% basic stats.
Combats rewards 10 more Shards per victory. - TThe Jagged DivideRelicHeroes lose 15% basic stats.
Get shardbackBeetleRelicId when this expires. - TThe Fairy RingRelicAt start of combat, inflict Poison on all Heroes equal to 1% of their Max HP.
Get woundedHawkItemId when this expires. - TThe Fairy RingRelicEarn no Shards for combat victory.
Get woundedHawkRelicId when this expires. - TThe Well of TemptationRelicHeroes gain 10% basic stats.
The DebtorRelicEarn 5 fewer Shards for combat victory.- TThe DebtorRelicEarn 15 fewer Shards for combat victory.
- TThe Cursed UrnRelicEarn 10 fewer Shards for combat victory.
- TThe NestRelicGet theStingRelicId when this expires.
- TThe Well of TemptationRelicEarn 5 fewer Shards for combat victory.
- TThe Well of TemptationRelicGet riftFuturesItemId when this expires.
- TThe Rift PuppyRelicAt start of combat, Heroes take damage equal to 30% of their Max HP.
- SStrange Yellow FruitRelicAt start of combat, Heroes are Stunned for 6 seconds.
Heroes gain 500 Max HP when this expires. - SSingle CombatRelicDefeat the Forest Golem in single combat to gain 15 Shards.
To swap Heroes, drag a Hero from the Reserves on top of your current one. - SSingle CombatRelicDefeat the Forest Golem in single combat to get singleCombatRelicId.
To swap Heroes, drag a Hero from the Reserves on top of your current one. - SSingle CombatRelicDefeat the Forest Golem in single combat to get singleCombatItemId.
To swap Heroes, drag a Hero from the Reserves on top of your current one. - EEnduranceRelicSurvive for 30 seconds to gain 10 Shards.
Enemies in this combat are immune to damage. - EEnduranceRelicSurvive for 40 seconds to gain 20 Shards.
Enemies in this combat are immune to damage. - EEnduranceRelicSurvive for 50 seconds to gain 30 Shards.
Enemies in this combat are immune to damage. - DDemolitionRelicKill the Turtle in under 20 seconds to gain 10 Shards.
- DDemolitionRelicKill the Turtle in under 20 seconds to gain 20 Shards.
- DDemolitionRelicKill the Turtle in under 20 seconds to gain 30 Shards.
- RRematchRelicDefeat the boss in 1v1 combat to gain bossRelicId.
The Hero has 10% reduced basic stats. - RRematchRelicDefeat the boss in under 20 seconds to gain bossRelicId.
- RRematchRelicDefeat the boss to gain bossRelicId.
Heroes have 50% reduced basic stats.
Starter BundleUnique RelicGain a random common item, a random common relic, and 5 Shards.
BossyUnique RelicWin 6 combats.Gain 50 Shards.
Shard PouchUnique RelicGain 15 Shards.
Item WindfallUnique RelicGet 5 random common items.
Start with 5 fewer Shards.
Mystery CharmUnique RelicGet a random rare relic.
Crest WindfallUnique RelicGet two random items which make a Hero count as having an additional class.
Start with 5 fewer Shards.
Relic BazaarUnique RelicThe shop shows an additional relic.
Item BazaarUnique RelicItems cost 2 fewer Shards.
Survivor CharmUnique RelicGain 1 extra Shard per surviving Hero at end of combat.
Start with 5 fewer Shards.
All InUnique RelicGain 40 Shards.
Start with Emergency Rewind unavailable.
Quantity over QualityUnique RelicIncrease max team size by 1 (Max: 5).
Heroes have 1 fewer item slot (Min: 1).
Fast TrackUnique RelicInstantly rank up the above Hero.
Start with 10 fewer Shards.
VampirismUnique RelicHeroes gain 10 Omnivamp.
Stability SystemUnique RelicEmergency Rewind starts with 30 more Shards.
Quality over QuantityUnique RelicHeroes can equip two additional items (Max: 6).
Max team size is decreased by 1.
Legacy CharmUnique RelicHeroes gain 1d1% basic stats.
Every 2 combat victories, permanently increase the amount of basic stats by 1%.
Warrior EquipmentUnique RelicGet an item which benefits Warriors.
Start with 5 fewer Shards.
Tank EquipmentUnique RelicGet an item which benefits Tanks.
Start with 5 fewer Shards.
Vanguard EquipmentUnique RelicGet an item which benefits Vanguards.
Start with 5 fewer Shards.
Assassin EquipmentUnique RelicGet an item which benefits Assassins.
Start with 5 fewer Shards.
Duelist EquipmentUnique RelicGet an item which benefits Duelists.
Start with 5 fewer Shards.
Mystic EquipmentUnique RelicGet an item which benefits Mystics.
Start with 5 fewer Shards.
Mage EquipmentUnique RelicGet an item which benefits Mages.
Start with 5 fewer Shards.
Warrior CrestUnique RelicGet an item which makes a Hero count as a Warrior during combat.
Tank CrestUnique RelicGet an item which makes a Hero count as a Tank during combat.
Vanguard CrestUnique RelicGet an item which makes a Hero count as a Vanguard during combat.
Assassin CrestUnique RelicGet an item which makes a Hero count as an Assassin during combat.
Duelist CrestUnique RelicGet an item which makes a Hero count as a Duelist during combat.
Mystic CrestUnique RelicGet an item which makes a Hero count as a Mystic during combat.
Mage CrestUnique RelicGet an item which makes a Hero count as a Mage during combat.
Attack ParcelUnique RelicGet a random rare item that gives Attack.
Defense ParcelUnique RelicGet a random rare item that gives Defense.
Health ParcelUnique RelicGet a random rare item that gives Max HP.
Crit ParcelUnique RelicGet a random rare item that gives Crit.
Attack Speed ParcelUnique RelicGet a random rare item that gives Attack Speed.
Mana Regen ParcelUnique RelicGet a random rare item that gives Mana Regen.
Magic ParcelUnique RelicGet a random rare item that gives Magic.- DDemon's FuryRelicWhenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP.
- HHydra's HealingRelicAt start of combat, enemies gain 1 HP/S per 150 Max HP they have.
- FFire Dragon's FlameRelicAt start of combat, inflict act2ActBossStacks Burn on all Heroes.
On combat victory, permanently increase the amount of Burn this inflicts by 4. - FFrost Dragon's ChillRelicAt start of combat, inflict act2ActBossStacks Frost on all Heroes.
On combat victory, permanently increase the amount of Frost this inflicts by 3. - PPoison Dragon's VenomRelicAt start of combat, inflict act2ActBossStacks Poison on all Heroes.
On combat victory, permanently increase the amount of Poison this inflicts by 2.