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Mage

Mages use Magic to deal damage and disrupt enemies with their active abilities.

Mage Mechanics: Stall, Burn, Frost.
Primary stat
Magic
Also scales
Mana RegenCritMax HP

Heroes

Rank upgrades

One of these 15 is offered at rank A, and again at rank S
  • Mage Armor

    At start of combat, if this Hero is in the front row they gain 0+100_Magic Defense.
  • Hermit

    • Crit
    At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
  • Stall Certainty

    • Stall
    • Backup
    Stall abilities trigger 6 seconds faster. Backup.
  • Enchanted Attacks

    On auto attack, deal 0+100_Magic bonus damage.
  • Arcane Destruction

    • Crit
    On cast, gain 100 Crit.
  • Burning Casts

    • Burn
    On cast, inflict 0+50_Magic Burn on enemies in range.
  • Burning Absorption

    • Burn
    On cast, gain 1 Magic per 8 Burn on enemies in range.
  • Stalled Heat

    • Stall
    • Burn
    After Stall (20), inflict 0+50_Magic Burn on all enemies.
  • Magical Growth

    • Backup
    At start of combat, Mages permanently gain 15 Magic. Backup.
  • Freezing Casts

    • Frost
    On cast, inflict 0+25_Magic Frost on enemies in range.
  • Freezing Absorption

    • Frost
    On cast, gain 1 Magic per 5 Frost on enemies in range.
  • Stalled Cold

    • Stall
    • Frost
    After Stall (20), inflict 0+35_Magic Frost on all enemies.
  • Stalled Growth

    • Stall
    After Stall (30), permanently gain 40 Magic.
  • Instacast

    • Stall
    After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
  • Fast Cast

    Gain 8 Mana Regen and 40 Starting Mana.

Class relics

Relics that name the Mage class

Items offered to this class

From the item pools that name this class (D37)

Glyph

The item that makes any hero count as a Mage
  • Mage's GlyphThe holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.