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Mage Mechanics: Stall, Burn, Frost.
Mage
Mages use Magic to deal damage and disrupt enemies with their active abilities.Mage Mechanics: Stall, Burn, Frost.
- Primary stat
- Magic
- Also scales
- Mana RegenCritMax HP
Heroes
Rank upgrades
One of these 15 is offered at rank A, and again at rank S
Mage Armor
At start of combat, if this Hero is in the front row they gain 0+100_Magic Defense.
Hermit
- Crit


Enchanted Attacks
On auto attack, deal 0+100_Magic bonus damage.










Fast Cast
Gain 8 Mana Regen and 40 Starting Mana.
Class relics
Relics that name the Mage class
Mage's Elemental BannerWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite BannerWhenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment BannerAfter Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity BannerAfter Stall (15 and Stall 30), Mages gain 100 Mana.
Items offered to this class
From the item pools that name this class (D37)
Assassin's GlyphThe holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
Mage's GlyphThe holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.
Serrated DaggerOn Crit, reduce the target's Defense by 3.
Catalyst of PatienceThe holder gains 1 Defense and 1 Magic per Stall trigger this game.
Wizard's FocusAt start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.
Glyph
The item that makes any hero count as a Mage
Mage's GlyphThe holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.