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Stall (X)

Stall (X): Activates after X seconds have elapsed in combat.

Mentioned by 93 entries

Relics40

  • Tank's Readiness BannerTank's Stall abilities trigger 6 seconds faster.
  • Tank's Patience BannerAfter Stall (15), Tanks permanently gain 5 Defense.
  • Mage's Enlightenment BannerAfter Stall (15), Mages permanently gain 6 Magic.
  • Mage's Serenity BannerAfter Stall (15 and Stall 30), Mages gain 100 Mana.
  • Deceleration FluctuatorOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
  • Deceleration ResonatorOn Stall trigger, Heroes heal 250.
  • Deceleration AccumulatorTrigger Stall 3 times.
  • Poison BloomAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
  • Deceleration LatticeAfter Stall (20), Heroes gain 10 HP/S.
  • Deceleration VesselTrigger Stall 4 times.
  • Duelist's MementoFor each Duelist in combat, Stall abilities trigger 4 seconds earlier.
  • Deceleration NexusEvery 2 Stall triggers, gain 1 Shard.
  • Deceleration ReactorOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
  • Deceleration ConduitTrigger Stall 6 times.
  • Shard ConstructorAfter Stall (30), gain 9 Shards.
  • Poison CatalystAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
  • Frost CatalystAfter Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.
  • Plague HarvesterAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
  • Shield BastionAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
  • Tank's Invigoration FiligreeAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
  • Duelist's Profusion FiligreeAfter Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
  • Mystic's Prosperity FiligreeWhenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
  • Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
  • Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.

    Every other Rush trigger, gain 1 Shard.
  • Trigger Synchrony ActivatorEvery 3 Stall triggers, Stun all enemies for 2 seconds.

    Every 3 Rush triggers, Stun all enemies for 2 seconds.
  • Deceleration AscendancyTrigger Stall 15 times.
  • Deceleration ApotheosisAfter Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
  • Deceleration CorruptorAfter Stall (15) and Stall (30), double the amount of Poison on all enemies.
  • Deceleration AegisAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
  • Deceleration FiligreeAfter Stall (30 and Stall 60), gain 12 Shards.
  • Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
  • Alignment AscendancyTrigger Rush or Stall 25 times.
  • Deceleration MandateTrigger Stall 25 times.
  • Deceleration Legacy CrystalAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
  • The RiftbreakerAfter Stall (90), break the rift.
  • Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

    On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
  • Temporal MandateTrigger Rush or Stall 40 times.
  • Defensive Energy CrystalAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.

    After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
  • Steady GrowthAfter Stall (15), enemies have 40% increased stats.
  • Steady GrowthAfter Stall (15), enemies have 55% increased stats.

Items13

  • Patient FlaskOn Stall trigger, gain 15 Attack Speed and 15 Magic.
  • Patient GauntletOn Stall trigger, heal 500.
  • Patient RingTrigger Stall 3 times from any source.
  • Tank's Tower ShieldOn Stall trigger, if held by a Tank this item gains 2 Defense.
  • Golden HelmetAfter Stall (30), gain 3 Shards.
  • Cleric's ScrollAfter Stall (20), remove 50% of all Debuffs from all Heroes.
  • Onyx GemAfter Stall (20), gain Stealth for 4 seconds.
  • Enlarging VestAfter Stall (20), gain +20% Max HP and grow in size.
  • Eye of PatienceThe holder's Stall abilities trigger 6 seconds sooner.
  • HourglassTrigger Stall 5 times from any source.
  • Tranquil EyeAfter Stall (40), gain +33% basic stats.
  • Catalyst of PatienceThe holder gains 1 Defense and 1 Magic per Stall trigger this game.
  • Crown of PatienceThe holder's Stall abilities trigger 12 seconds sooner.

Class upgrades14

  • Critical TimingFor Rush (5), gain +50% Crit.

    After Stall (20), gain +50% Crit.
  • Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup.
  • Second WindAfter Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Stalled DefenseOn Stall trigger, gain 45 Defense.
  • DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
  • Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
  • Stall EnlightenmentAfter Stall (30), permanently gain 2 Mana Regen.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Stalled HeatAfter Stall (20), inflict 0+50_Magic Burn on all enemies.
  • Stalled ColdAfter Stall (20), inflict 0+35_Magic Frost on all enemies.
  • Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
  • InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Active abilities5

  • Gathering StormCall down lightning, dealing 10+20_AttackSpeed+10_Attack+10_Magic damage per Stall and Rush triggered this game.
  • Sanctuary of BloomCreate a flower field for 5 seconds.

    Each second, inflict 1+1/8_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field.

    Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic.
  • Come At Me!Taunt all enemies and gain 10+10_Defense+10_Magic Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
  • Pepper SprayCreate a poison cloud around Pimenta for 4 seconds.

    Each second, deal 5+50_Magic+50_Defense damage and inflict 2+1/25_Defense Poison to enemies in the poison cloud.

    Each second after Stall (15), gain 3+2_Rank HP/S per enemy in the poison cloud.
  • SalvationBless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5+25_ManaRegen seconds and healing them for half that amount.

    After Stall (20), this ability can target and resurrect dead Heroes.

Passive abilities17

  • LimitlessEach auto attack, gain 1 Attack Speed.

    After Stall (15), auto attacks deal 0+100_AttackSpeed bonus damage.
  • The BladedancerFor Rush (10), auto attacks deal 5+100_Crit+50_Magic bonus damage and heal 5+100_Crit+50_Magic.

    After Stall (20), auto attacks deal 5+100_Crit+50_Defense bonus damage and heal 5+100_Crit+50_Defense.
  • The CrescendoOn Stall trigger, permanently gain 3 Magic.

    After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
  • The SparkAfter Stall (10), each auto attack inflicts 2+1/30_AttackSpeed Burn.
    After Stall (20), each auto attack inflicts 1+1/40_AttackSpeed Frost.
    After Stall (30), each auto attack inflicts 0+1/50_AttackSpeed Poison.
  • The BloomerAfter Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
  • The Fae's KissAfter Stall (20), Sanctuary of Bloom inflicts 100% more Poison.

    After Stall (40), increase the amount of Debuffs on all enemies by 33+33_Rank%. Backup.
  • The Earth's ChildAfter Stall (20), Sanctuary of Bloom also inflicts 0+1/33_Magic Frost and 0+1/25_Magic Burn each second.
  • HeartyAfter Stall (10), gain 2+1/100_MaxHealth+1/15_Defense HP/S.
  • The FriendOn Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup.

    Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
  • RetributionWhen auto attacked after Stall (10), deal 2+100_Magic damage and inflict 0+1/50_Defense Poison on the attacker.
  • The InfernoGain 2 Attack Range.

    At start of combat and after Stall (20), inflict 25+1/4_Magic Burn on all enemies in range.
  • The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.

    After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup.
  • The GlacierBlizzard applies 0+100_Defense more Shields and always targets Gustav.

    After Stall (25 and Stall 50), permanently gain 2+2_Rank Defense.
  • The Falling SnowSnowpiercer fires 5 more arrows.

    After Stall (20), Snowpiercer arrows gain 25+25_Rank Crit.
  • The SeasonedPepper Spray expands in size and lasts 1 second longer.

    After Stall (15), Tanks and Mages gain 20+20_Rank Defense. Backup.
  • The SelflessAfter Stall (10), Salvation targets all Heroes.

    Backup Only: After Stall (20 and Stall 40), apply 333+333_Rank Shields to all Heroes and heal them for half that amount.
  • The BenevolentOn cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1+1_Rank times per combat.

Classes4

  • TankTanks use Defense to protect their allies and disrupt enemies.

    Tank Mechanics: Stall, Poison, Frost.
  • DuelistDuelists use Attack Speed to rapidly auto attack.

    Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.
  • MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.

    Mystic Mechanics: Shields, Shards, Debuffs, Stall.
  • MageMages use Magic to deal damage and disrupt enemies with their active abilities.

    Mage Mechanics: Stall, Burn, Frost.