Stall (X)
Stall (X): Activates after X seconds have elapsed in combat.Mentioned by 93 entries
Relics40
- Tank's Readiness BannerTank's Stall abilities trigger 6 seconds faster.
- Tank's Patience BannerAfter Stall (15), Tanks permanently gain 5 Defense.
- Mage's Enlightenment BannerAfter Stall (15), Mages permanently gain 6 Magic.
- Mage's Serenity BannerAfter Stall (15 and Stall 30), Mages gain 100 Mana.
- Deceleration FluctuatorOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
- Deceleration ResonatorOn Stall trigger, Heroes heal 250.
- Deceleration AccumulatorTrigger Stall 3 times.
- Poison BloomAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
- Deceleration LatticeAfter Stall (20), Heroes gain 10 HP/S.
- Deceleration VesselTrigger Stall 4 times.
- Duelist's MementoFor each Duelist in combat, Stall abilities trigger 4 seconds earlier.
- Deceleration NexusEvery 2 Stall triggers, gain 1 Shard.
- Deceleration ReactorOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
- Deceleration ConduitTrigger Stall 6 times.
- Shard ConstructorAfter Stall (30), gain 9 Shards.
- Poison CatalystAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
- Frost CatalystAfter Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.
- Plague HarvesterAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
- Shield BastionAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
- Tank's Invigoration FiligreeAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
- Duelist's Profusion FiligreeAfter Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
- Mystic's Prosperity FiligreeWhenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
- Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
- Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard. - Trigger Synchrony ActivatorEvery 3 Stall triggers, Stun all enemies for 2 seconds.
Every 3 Rush triggers, Stun all enemies for 2 seconds. - Deceleration AscendancyTrigger Stall 15 times.
- Deceleration ApotheosisAfter Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
- Deceleration CorruptorAfter Stall (15) and Stall (30), double the amount of Poison on all enemies.
- Deceleration AegisAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
- Deceleration FiligreeAfter Stall (30 and Stall 60), gain 12 Shards.
- Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
- Alignment AscendancyTrigger Rush or Stall 25 times.
- Deceleration MandateTrigger Stall 25 times.
- Deceleration Legacy CrystalAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
- The RiftbreakerAfter Stall (90), break the rift.
- Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. - Temporal MandateTrigger Rush or Stall 40 times.
- Defensive Energy CrystalAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.
After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense. - Steady GrowthAfter Stall (15), enemies have 40% increased stats.
- Steady GrowthAfter Stall (15), enemies have 55% increased stats.
Items13
- Patient FlaskOn Stall trigger, gain 15 Attack Speed and 15 Magic.
- Patient GauntletOn Stall trigger, heal 500.
- Patient RingTrigger Stall 3 times from any source.
- Tank's Tower ShieldOn Stall trigger, if held by a Tank this item gains 2 Defense.
- Golden HelmetAfter Stall (30), gain 3 Shards.
- Cleric's ScrollAfter Stall (20), remove 50% of all Debuffs from all Heroes.
- Onyx GemAfter Stall (20), gain Stealth for 4 seconds.
- Enlarging VestAfter Stall (20), gain +20% Max HP and grow in size.
- Eye of PatienceThe holder's Stall abilities trigger 6 seconds sooner.
- HourglassTrigger Stall 5 times from any source.
- Tranquil EyeAfter Stall (40), gain +33% basic stats.
- Catalyst of PatienceThe holder gains 1 Defense and 1 Magic per Stall trigger this game.
- Crown of PatienceThe holder's Stall abilities trigger 12 seconds sooner.
Class upgrades14
- Critical TimingFor Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit. - Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup.
- Second WindAfter Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
- Stalled DefenseOn Stall trigger, gain 45 Defense.
- DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
- Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
- Stall EnlightenmentAfter Stall (30), permanently gain 2 Mana Regen.
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
- Stalled HeatAfter Stall (20), inflict 0+50_Magic Burn on all enemies.
- Stalled ColdAfter Stall (20), inflict 0+35_Magic Frost on all enemies.
- Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
- InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Active abilities5
- Gathering StormCall down lightning, dealing 10+20_AttackSpeed+10_Attack+10_Magic damage per Stall and Rush triggered this game.
- Sanctuary of BloomCreate a flower field for 5 seconds.
Each second, inflict 1+1/8_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field.
Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic. - Come At Me!Taunt all enemies and gain 10+10_Defense+10_Magic Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
- Pepper SprayCreate a poison cloud around Pimenta for 4 seconds.
Each second, deal 5+50_Magic+50_Defense damage and inflict 2+1/25_Defense Poison to enemies in the poison cloud.
Each second after Stall (15), gain 3+2_Rank HP/S per enemy in the poison cloud. - SalvationBless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5+25_ManaRegen seconds and healing them for half that amount.
After Stall (20), this ability can target and resurrect dead Heroes.
Passive abilities17
- LimitlessEach auto attack, gain 1 Attack Speed.
After Stall (15), auto attacks deal 0+100_AttackSpeed bonus damage. - The BladedancerFor Rush (10), auto attacks deal 5+100_Crit+50_Magic bonus damage and heal 5+100_Crit+50_Magic.
After Stall (20), auto attacks deal 5+100_Crit+50_Defense bonus damage and heal 5+100_Crit+50_Defense. - The CrescendoOn Stall trigger, permanently gain 3 Magic.
After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second. - The SparkAfter Stall (10), each auto attack inflicts 2+1/30_AttackSpeed Burn.
After Stall (20), each auto attack inflicts 1+1/40_AttackSpeed Frost.
After Stall (30), each auto attack inflicts 0+1/50_AttackSpeed Poison. - The BloomerAfter Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
- The Fae's KissAfter Stall (20), Sanctuary of Bloom inflicts 100% more Poison.
After Stall (40), increase the amount of Debuffs on all enemies by 33+33_Rank%. Backup. - The Earth's ChildAfter Stall (20), Sanctuary of Bloom also inflicts 0+1/33_Magic Frost and 0+1/25_Magic Burn each second.
- HeartyAfter Stall (10), gain 2+1/100_MaxHealth+1/15_Defense HP/S.
- The FriendOn Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup.
Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability. - RetributionWhen auto attacked after Stall (10), deal 2+100_Magic damage and inflict 0+1/50_Defense Poison on the attacker.
- The InfernoGain 2 Attack Range.
At start of combat and after Stall (20), inflict 25+1/4_Magic Burn on all enemies in range. - The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.
After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup. - The GlacierBlizzard applies 0+100_Defense more Shields and always targets Gustav.
After Stall (25 and Stall 50), permanently gain 2+2_Rank Defense. - The Falling SnowSnowpiercer fires 5 more arrows.
After Stall (20), Snowpiercer arrows gain 25+25_Rank Crit. - The SeasonedPepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20+20_Rank Defense. Backup. - The SelflessAfter Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 333+333_Rank Shields to all Heroes and heal them for half that amount. - The BenevolentOn cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1+1_Rank times per combat.
Classes4
- TankTanks use Defense to protect their allies and disrupt enemies.
Tank Mechanics: Stall, Poison, Frost. - DuelistDuelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards. - MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.
Mystic Mechanics: Shields, Shards, Debuffs, Stall. - MageMages use Magic to deal damage and disrupt enemies with their active abilities.
Mage Mechanics: Stall, Burn, Frost.