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Backup

Backup: Abilities with Backup also work while the Hero is in the Reserves.

Mentioned by 50 entries

Class upgrades26

  • Burning AccelerationWhenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
  • Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
  • Freezing AccelerationWhenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
  • Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup.
  • Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup.
  • Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack. Backup.
  • Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
  • Shielding PresenceAt start of combat, Warriors gain 1000+500_Rank lasting Shields. Backup.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Freezing PresenceTanks gain +33% Defense against damage from enemies with Frost. Backup.
  • The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.
  • Poisonous PresenceTanks gain +33% Defense against damage from enemies with Poison. Backup.
  • Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Backup.
  • Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Calming PresenceVanguards gain 13+10_Rank HP/S. Backup.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Aggressive PresenceVanguards gain 40+40_Rank Attack. Backup.
  • Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
  • Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Backup.

Passive abilities24

  • The MightyWhenever a Duelist auto attacks it gains 0+1_Rank Attack Speed and 0+1_Rank Attack. Backup.
  • The ConduitOn kill, permanently gain 2 Mana Regen and Stealth for 4 seconds.

    At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
  • The ChampionGain 2 Attack per Rush triggered this game.

    For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
  • The NightshadeShuriken Shadow Strike gains +150% Crit against Poisoned enemies.

    Whenever an Assassin Crits, they inflict 4+4_Rank Poison. Backup.
  • The ResplendentMages inflict 20+10_Rank% more Debuffs. Backup.

    Aria inflicts an additional 50% more Debuffs.
  • The Keen-EyedAssassins and Duelists instantly kill any enemies they damage below 20+5_Rank% Max HP. Backup.
  • The Fae's KissAfter Stall (20), Sanctuary of Bloom inflicts 100% more Poison.

    After Stall (40), increase the amount of Debuffs on all enemies by 33+33_Rank%. Backup.
  • The HoarderWhenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.
  • The LustrousOn cast, gain 0+33_MaxHealth Shields.

    Whenever an enemy damages a Shielded Hero, inflict 0+1_Rank Burn on that enemy per 20 Shields removed. Backup.
  • The TycoonEvery 5 casts, gain a Tycoon stack.

    At start of combat, Heroes gain 75+4/1_ManaRegen Max HP per Tycoon stack. Backup.
  • The FriendOn Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup.

    Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
  • The BristleguardAt start of combat, for each Tank in combat inflict 5+10_Rank Poison on all enemies and give 5+10_Rank Defense to all Heroes. Backup.
  • The IronFor Rush (8), Warriors gain 0+2_Rank Attack and 0+2_Rank Defense per Rush trigger this game. Backup.
  • The StokedMages gain 1+1_Rank Magic whenever an enemy in their range takes Burn damage. Backup.

    Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
  • The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.

    After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup.
  • The InvestorAt start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.

    Every 5 Investments, gain 30 Shards.
  • The GluttonOn Rush trigger, permanently gain 33 Max HP. Backup.

    Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
  • The WarbandOn cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed.

    At start of combat, other Duelists gain all stats gained from this ability. Backup.
  • The TemperedFor Rush (15), Vanguards gain 25+25_Rank% Max HP. Backup.
  • The SeasonedPepper Spray expands in size and lasts 1 second longer.

    After Stall (15), Tanks and Mages gain 20+20_Rank Defense. Backup.
  • The BreezyWhenever a Mage or Duelist inflicts a Debuff, they gain 0+1_Rank Attack Speed and 1+1_Rank Magic. Backup.
  • The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
  • The IntrepidFor Rush (8), gain 0+100_Crit.

    Whenever a Warrior Crits reduce their target's Defense by 2+1_Rank. Backup.
  • The RadiantWhenever a Mystic Shields a Hero, give that Hero 6+4_Rank Attack and Magic. Backup.