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Burn

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Mentioned by 67 entries

Relics29

  • Vanguard's Flameplate BannerWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
  • Vanguard's Flamefists BannerWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
  • Duelist's Flame BannerWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
  • Mage's Elemental BannerWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
  • Mage's Inferno BannerWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
  • Burn BaubleAt start of combat, inflict 15 Burn on all enemies.
  • Burn AccumulatorInflict 150 Burn.
  • Plague BaubleAt start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
  • Fire StarterEach second for Rush (10), inflict 3 Burn on all enemies.
  • Plague GeneratorAt start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
  • Burn VesselInflict 300 Burn.
  • Vanguard's MementoAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
  • Burn AmplifierWhenever a Hero inflicts Burn, inflict 33% more.
  • Burn CatalystFor Rush (15), enemies receive 50% more Burn damage.
  • Burn ConduitInflict 600 Burn.
  • Duelist's Rhythm PrismWhenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.
  • Immolation AcceleratorOn Rush trigger, inflict 20 Burn on all enemies.
  • Blight Resonance PrismWhenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
  • Burn MigratorWhenever an enemy dies, transfer their Burn to the nearest enemy.
  • Burn AscendancyInflict 1200 Burn.
  • Thermal InverterWhenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.

    Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.
  • Plague AscendancyInflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.
  • Mage's Cataclysm EngineHeroes gain 50 Magic.

    Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.
  • Glacial Decay EngineFrost now deals damage to enemies when it ticks down (like Burn does).
  • Burning Spiral EngineWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.
  • Plague Transmission EngineAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
  • BurningAt start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.
  • FlamingAt start of combat, inflict Burn on all Heroes equal to 5% of their Max HP.
  • Fire Dragon's FlameAt start of combat, inflict act2ActBossStacks Burn on all Heroes.
    On combat victory, permanently increase the amount of Burn this inflicts by 4.

Items8

  • Searing TomeOn cast, inflict 15 Burn on the nearest enemy.
  • Searing VestWhenever the holder is auto attacked, inflict 1 Burn on the attacker.
  • Searing RingInflict 75 Burn.
  • Searing LanceOn auto attack, inflict 1 Burn.
  • Searing ContractInflict 300 Burn.
  • Sword of CombustionOn auto attack, deal bonus damage equal to the Burn on the target.
  • Sword of the SparkInflict 600 Burn.
  • Flaming GauntletsOn auto attack, inflict 4 Burn on the target.
    When auto attacked, inflict 4 Burn on the attacker.

Class upgrades8

  • Burning AttacksOn auto attack, inflict 1+1/40_AttackSpeed Burn (Max: 9).
  • Burning AccelerationWhenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
  • Burning AuraOn auto attack or when auto attacked, inflict 1+1/1000_MaxHealth Burn on the enemy (Max: 5).
  • Burning EyeAt start of combat, inflict 0+1/50_MaxHealth Burn on all enemies.
  • Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
  • Burning CastsOn cast, inflict 0+50_Magic Burn on enemies in range.
  • Burning AbsorptionOn cast, gain 1 Magic per 8 Burn on enemies in range.
  • Stalled HeatAfter Stall (20), inflict 0+50_Magic Burn on all enemies.

Active abilities8

  • Requiem BarrageChannel an energy beam for 2.5 seconds.

    Each half second, deal 15+100_Magic damage, inflict 0+1/15_Magic Frost, and inflict 0+1/10_Magic Burn to all enemies inside the beam.
  • WildfireBlast a fireball at all enemies in Funke's range, dealing 175+200_Magic damage and inflicting 15+66_Magic Burn.
  • Searing MantraChannel flames to deal 100+25_MaxHealth+100_Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
  • Fire StormCall down a fire storm for 3 seconds.

    Each second, deal 10+50_Magic damage and inflict 3+3/33_Magic Burn to all enemies inside the fire storm.
  • Fire StormCall down a fire storm for 3 seconds.

    Each second, deal 20+75_Magic damage and inflict 6+3/33_Magic Burn to all enemies inside the fire storm.
  • Fire StormCall down a fire storm for 4 seconds.

    Each second, deal 30+100_Magic damage and inflict 9+3/33_Magic Burn to all enemies inside the fire storm.
  • Flame BreathDeal 200+200_Magic damage and inflict 15+60_Magic Burn to all enemies.
  • AngerGain 0+10_MaxHealth Shields and inflict 0+33_Attack Burn on all enemies.

Passive abilities12

  • ExplosiveWhen this unit dies, it deals 50+100_Magic damage and inflicts 20+1/5_Magic Burn on all adjacent enemies.
  • Flaming AttacksThe Dragon's auto attacks inflict 3+1/10_Magic Burn and hit all Heroes adjacent to its target for 66% damage.
  • FuryWhen the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, 0+25_MaxHealth Shields, and inflicts 0+100_Attack Burn on all Heroes.
  • The BoxerEvery 3 auto attacks, deal 150+150_Attack bonus damage and inflict 3+1/5_AttackSpeed Burn.
  • The SparkAfter Stall (10), each auto attack inflicts 2+1/30_AttackSpeed Burn.
    After Stall (20), each auto attack inflicts 1+1/40_AttackSpeed Frost.
    After Stall (30), each auto attack inflicts 0+1/50_AttackSpeed Poison.
  • The Earth's ChildAfter Stall (20), Sanctuary of Bloom also inflicts 0+1/33_Magic Frost and 0+1/25_Magic Burn each second.
  • Red Hot DealsWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.

    For Rush (14), auto attacks inflict 1+1/500_MaxHealth Burn per equipped item.
  • The LustrousOn cast, gain 0+33_MaxHealth Shields.

    Whenever an enemy damages a Shielded Hero, inflict 0+1_Rank Burn on that enemy per 20 Shields removed. Backup.
  • The StokedMages gain 1+1_Rank Magic whenever an enemy in their range takes Burn damage. Backup.

    Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
  • The InfernoGain 2 Attack Range.

    At start of combat and after Stall (20), inflict 25+1/4_Magic Burn on all enemies in range.
  • The DetonatorOn cast, all enemies in range take 10+10_Rank ticks of Burn damage.
  • Inner FlameEach second, inflict 0+1/650_MaxHealth Burn on adjacent enemies.

    For Rush (5), double the Burn.

Classes2

  • VanguardVanguards use Max HP to absorb and dish out damage.

    Vanguard Mechanics: Rush, Shields, Burn.
  • MageMages use Magic to deal damage and disrupt enemies with their active abilities.

    Mage Mechanics: Stall, Burn, Frost.