Crit
Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.Mentioned by 104 entries
Relics49
- Warrior's Mending BannerWhenever a Warrior Crits, they heal equal to 50% of their Attack.
- Warrior's Bravery BannerWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
- Assassin's Patience BannerWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
- Duelist's Precision BannerDuelists gain 1 Crit per 5 Shards you've generated this game.
- Warrior's Precise ReflectionWarriors gain 25 Attack and 15 Crit.
- Assassin's Combative ReflectionAssassins gain 15 Crit and 25 Attack.
- Assassin's Enchanted ReflectionAssassins gain 15 Crit and 25 Magic.
- Duelist's Precise ReflectionDuelists gain 20 Attack Speed and 15 Crit.
- Mage's Precise ReflectionMages gain 25 Magic and 15 Crit.
- Shield FluctuatorHeroes gain 15 Crit and 4 Mana Regen while Shielded.
- Starter Kit: Instant Rare Crit ItemGet a rare item which gives Crit to the holder.
- Starter Kit: Instant Crit BoostA Hero permanently gained 20 Crit.
- Starter Kit: Temporary Crit GrowthAt the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.
- Starter Kit: Sustained CritUntil the Act Boss, Heroes gain 25 Crit.
- Strange Blue Fruit: Crit DrainedHeroes lose 7 Crit.
- Strange Red Fruit: Crit BoostHeroes gain 15 Crit.
- Assassin's MedallionAssassins gain 15 Crit.
- Precision LatticeEach Hero's first attack against each enemy gains 250 Crit.
- Backline AggressorAt start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
- Poison VesselHeroes gain 20 Attack Speed and 15 Crit.
- Shard VesselHeroes gain 20 Crit and 5 Omnivamp.
- Critical VesselCrit 20 times.
- Warrior's EmblemIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
- Mage's EmblemIf there is a Mage in combat, your Hero's active abilities gain 100 Crit.
- Martial AmplifierAssassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
- Acceleration ReactorOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
- Precision NexusOn Crit, the Hero that Crit heals 40 and gains 4 Mana.
- Precision ReactorFor Rush (10), Heroes gain 60 Crit.
- Precision ConduitCrit 40 times.
- Generation ConduitOn Shards generated, Heroes gain 15 Crit and 500 Shields.
- Precise CodexHeroes gain 1d4 Crit.
On combat victory, permanently increase the Crit gained by 4. - Backline SharpenerAt start of combat, Heroes in the back row gain 25 Crit and increased move speed.
- Violence ConduitEach Hero's first auto attack against each enemy gains 750 Crit.
- Warrior's Sundering FiligreeFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
- Assassin's Elevation PrismWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
- Assassin's Supremacy FiligreeFor Rush (4), Assassins gain Stealth and 200 Crit.
- Acceleration PrismOn Rush trigger, give Heroes 15 Crit.
- Critical Absorption PrismOn Crit, the Hero that Crit steals 60 Max HP from their target.
- Critical AscendancyCrit 100 times.
- Venom Precision PrismWhenever an enemy takes Poison damage, Heroes gain 2 Crit.
- Shield AscendancyHeroes gain +50% Defense and +50% Crit while Shielded.
- Shard Precision PrismHeroes gain Crit equal to the number of Shards in bank (Max: 1000).
- Martial Backup PrismHeroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.
- Assassin's Ambush EngineHeroes gain 30 Crit.
Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.
At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy. - Critical SingularityAt start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
- Critical MandateCrit 200 times.
- Martial Energy CrystalAuto attacks by Assassins, Duelists, and Warriors gain 100 Crit.
- SharpenedHeroes gain 25 Attack, 15 Attack Speed, and 20 Crit.
- Crit ParcelGet a random rare item that gives Crit.
Items14
- Toxic ShivOn Crit, inflict 1 Poison.
- Shielding FlaskGain 30 Crit and 4 Mana Regen while Shielded.
- Force CrystalAt start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit.
At end of combat, destroy this item if it has been used 3 times. - Assassin's HoodOn kill, if held by an Assassin this item gains 4 Crit.
- Merchant's ScrollThe holder's active abilities gain 150 Crit.
- Toxic DartOn Crit, inflict 3 Poison.
- Accuracy ContractCrit 10 times.
- Viscera CollectorFor Rush (7), the holder's auto attacks gain 150 Crit.
- Executioner's AxeGain 1 Crit per 1% missing health on the holder's target.
- Assassin's GlyphThe holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
- Ring of the LeechWhenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S.
- Serrated DaggerOn Crit, reduce the target's Defense by 3.
- Executioner's BladeCrit 25 times.
- Wizard's FocusAt start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.
Class upgrades20
- Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
- Critical TimingFor Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit. - Critical InvigorationOn Crit, heal 0+50_Crit health and gain 3 Mana.
- Critical InvigorationOn Crit, heal 0+50_Crit health and gain 3 Mana.
- Critical Attack GrowthOn Crit, permanently gain 2 Attack.
- Critical AggressionFor Rush (10), gain +100% Crit.
- Critical AttacksThis Hero's auto attacks gain 150 Crit.
- Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
- Poisonous BurstOn Crit, inflict 1+1/15_Crit Poison on the target.
- Poisonous EdgeGain +50% Crit against enemies with Poison.
- Critical InvigorationOn Crit, heal 0+50_Crit health and gain 3 Mana.
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
- Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
- Aim True, Aim QuickFor Rush (10), gain +100% Crit.
- Shard CollectorEvery other Crit, gain 1 Shard.
- Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
- From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
- Brutal PrecisionGain 60 Crit and 20 Omnivamp.
- HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
- Arcane DestructionOn cast, gain 100 Crit.
Active abilities3
- KillshotFire an arrow at the farthest enemy. It deals 250+250_Attack+250_Magic damage and gains 25+100_Crit additional Crit.
- PirouetteGain 4+4_Rank Crit and 4+4_Rank Omnivamp, then deal 75+150_Attack+150_AttackSpeed+150_Magic damage to all enemies in Tilly's range.
- StarfallConjure celestial magic to deal 190+150|250|450|750_Magic damage.
On kill, permanently gain 10+10_Rank Magic.
On Crit, Stun all enemies for .5+.5_Rank seconds.
Passive abilities15
- The HunterKillshot gains 50+50_Rank Crit the first 1+1_Rank times it is cast each combat.
On kill, gain 1 Shard for each hex from the enemy. - The SniperAlways choose to target the furthest enemy.
Auto attacks gain 10+10_Rank Attack and 3+3_Rank Crit for each hex from the enemy. - The ChampionGain 2 Attack per Rush triggered this game.
For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup. - The ShadowWhen Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat.
Whenever Yuuna gains Stealth, she gains 30 Mana and permanently gains 5+5_Rank Crit. - The NightshadeShuriken Shadow Strike gains +150% Crit against Poisoned enemies.
Whenever an Assassin Crits, they inflict 4+4_Rank Poison. Backup. - Stone SkinOn Crit, permanently gain 1 Defense and 1 Magic. Triggers 2+1/20_Crit+1/60_Defense times per combat.
- The MomentousOn kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
- The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.
After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup. - The MagnanimousStarfall also hits the lowest health enemy the first 2+1_Rank times it is cast each combat.
On kill, gain Stealth for 4 seconds and permanently gain 3+3_Rank Crit. - The Falling SnowSnowpiercer fires 5 more arrows.
After Stall (20), Snowpiercer arrows gain 25+25_Rank Crit. - The WarbandOn cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed.
At start of combat, other Duelists gain all stats gained from this ability. Backup. - The BriskBonus damage from Permafrost can Crit.
On Crit, inflict 1+1_Rank Frost.
On cast, Sal gains 0+33_Attack+33_Magic Crit. - The GreedyDevour generates 2+1_Rank more Shards on kill.
On cast, consume 2 Shards to permanently gain 1+1_Rank Omnivamp and 1+1_Rank Crit. - The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
- The IntrepidFor Rush (8), gain 0+100_Crit.
Whenever a Warrior Crits reduce their target's Defense by 2+1_Rank. Backup.
Classes3
- WarriorWarriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields. - AssassinAssassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth. - DuelistDuelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.