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Funke

The Shackled

Mage

Let me do things my way.

  • Burn
GuildA TempleNo gods. No masters.

Stats

Max HP
650
Attack
0
Magic
25
Defense
27
Attack Speed
0
Crit
15
Mana Regen
4
Max Mana
85
Starting Mana
45
Base Attack Damage
21
Base Attack Speed
0.47
Attack Range
4
Move Speed
1.50

Starting stats. A hero ranks up when you buy another copy of them in the shop.

Starting ability

Wildfire

Active
Blast a fireball at all enemies in Funke's range, dealing 175+200_Magic damage and inflicting 15+66_Magic Burn.

Specializations

Pick one at rank B — the choice is this hero’s alone
  • The Stoked

    • Burn
    • Backup
    Mages gain 1+1_Rank Magic whenever an enemy in their range takes Burn damage. Backup.

    Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
  • The Inferno

    • Burn
    • Stall
    Gain 2 Attack Range.

    At start of combat and after Stall (20), inflict 25+1/4_Magic Burn on all enemies in range.
  • The Detonator

    • Burn
    On cast, all enemies in range take 10+10_Rank ticks of Burn damage.

At ranks A and S this hero is instead offered one of the 15 upgrades belonging to their class.

Lore

Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.

Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.