Stats
- Max HP
- 675
- Attack
- 0
- Magic
- 0
- Defense
- 30
- Attack Speed
- 0
- Crit
- 50
- Mana Regen
- 4
- Max Mana
- 80
- Starting Mana
- 45
- Base Attack Damage
- 37
- Base Attack Speed
- 0.47
- Attack Range
- 5
- Move Speed
- 1.50
Starting stats. A hero ranks up when you buy another copy of them in the shop.
Starting ability
Killshot
ActiveSpecializations
Pick one at rank B — the choice is this hero’s aloneThe Conduit
- Backup
- Stealth
Also grants Mystic
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.The Hunter
- Crit
- Shards
On kill, gain 1 Shard for each hex from the enemy.The Sniper
- Crit
Also grants Warrior
Always choose to target the furthest enemy.
Auto attacks gain 10+10_Rank Attack and 3+3_Rank Crit for each hex from the enemy.
At ranks A and S this hero is instead offered one of the 15 upgrades belonging to their class.
Lore
Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.
A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.