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Hoyoung

The Newcomer

Assassin

Everything is lining up.

  • Crit
GuildThe HuntWhen the call comes, we hunt.

Stats

Max HP
675
Attack
0
Magic
0
Defense
30
Attack Speed
0
Crit
50
Mana Regen
4
Max Mana
80
Starting Mana
45
Base Attack Damage
37
Base Attack Speed
0.47
Attack Range
5
Move Speed
1.50

Starting stats. A hero ranks up when you buy another copy of them in the shop.

Starting ability

Killshot

Active
Fire an arrow at the farthest enemy. It deals 250+250_Attack+250_Magic damage and gains 25+100_Crit additional Crit.

Specializations

Pick one at rank B — the choice is this hero’s alone
  • The Conduit

    • Backup
    • Stealth

    Also grants Mystic

    On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds.

    At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
  • The Hunter

    • Crit
    • Shards
    Killshot gains 50+50_Rank Crit the first 1+1_Rank times it is cast each combat.

    On kill, gain 1 Shard for each hex from the enemy.
  • The Sniper

    • Crit

    Also grants Warrior

    Always choose to target the furthest enemy.

    Auto attacks gain 10+10_Rank Attack and 3+3_Rank Crit for each hex from the enemy.

At ranks A and S this hero is instead offered one of the 15 upgrades belonging to their class.

Lore

Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.

A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.