Shards
Shards: The currency used to purchase upgrades from the shop.Mentioned by 108 entries
Relics70
- Assassin's Greed BannerAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
- Assassin's Payday BannerWhenever an Assassin kills an enemy, gain 4 Shards.
- Duelist's Precision BannerDuelists gain 1 Crit per 5 Shards you've generated this game.
- Mystic's Payday BannerEvery 5 times a Mystic casts, gain 1 Shard.
- Poison AccumulatorGain 15 Shards.
- Frost AccumulatorGain 15 Shards.
- Burn AccumulatorGain 15 Shards.
- Plague CollectorGain 15 Shards.
- Shield AccumulatorGain 15 Shards.
- Shard FluctuatorOn Shards generated, deal 500 damage to all enemies.
- Shard ResonatorOn Shards generated, Heroes gain 1000 Shields.
- Shard AccumulatorAt start of combat, gain 2 Shards.
- Starter Kit: Instant ShardsGain 7 Shards.
- Starter Kit: Temporary Shard BoostFor Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.
- Starter Kit: Sustained Shard BoostUntil the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.
- Shard LatticeOn combat victory, gain 3 Shards.
- Shard VesselGenerate 15 Shards.
- Unity VesselGain 30 Shards.
- Divergence VesselGain 25 Shards.
- Victory VesselGain 25 Shards.
- Assassin's MementoAt start of combat, gain 4 Shards per Assassin in combat.
- Deceleration NexusEvery 2 Stall triggers, gain 1 Shard.
- Acceleration NexusEvery 2 Rush triggers, gain 1 Shard.
- Shard ExtractorOn combat victory, gain 6 Shards.
- Shard ConstructorAfter Stall (30), gain 9 Shards.
- Generation ConduitOn Shards generated, Heroes gain 15 Crit and 500 Shields.
- Plague ConduitGain 30 Shards.
- Assassin's Elevation PrismWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
- Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard. - Deceleration FiligreeAfter Stall (30 and Stall 60), gain 12 Shards.
- Acceleration FiligreeOn kill for Rush (20), gain 12 Shards.
- Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
- Shard MaximizerGain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
- Shard AscendancyOn Shards generated, generate 1 more Shard.
- Shard Precision PrismHeroes gain Crit equal to the number of Shards in bank (Max: 1000).
- Golden AscendancyWin a combat with 66 or more Shards in your bank.
- Shard Energy VelocitizerHeroes gain 1 Attack Speed per 5 Shards you've generated this game.
- Greed MandateWin a combat with 100 or more Shards in your bank.
- Shard Power ExtractorOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
- The Rift Puppy's CryGain 25 additional Shards for killing the Act Boss.
- The Jagged ChasmHeroes lose 10% basic stats.
Combats rewards 10 more Shards per victory. - The Fairy RingEarn no Shards for combat victory.
Get woundedHawkRelicId when this expires. - The DebtorEarn 5 fewer Shards for combat victory.
- The DebtorEarn 15 fewer Shards for combat victory.
- The Cursed UrnEarn 10 fewer Shards for combat victory.
- The Well of TemptationEarn 5 fewer Shards for combat victory.
- Single CombatDefeat the Forest Golem in single combat to gain 15 Shards.
To swap Heroes, drag a Hero from the Reserves on top of your current one. - EnduranceSurvive for 30 seconds to gain 10 Shards.
Enemies in this combat are immune to damage. - EnduranceSurvive for 40 seconds to gain 20 Shards.
Enemies in this combat are immune to damage. - EnduranceSurvive for 50 seconds to gain 30 Shards.
Enemies in this combat are immune to damage. - DemolitionKill the Turtle in under 20 seconds to gain 10 Shards.
- DemolitionKill the Turtle in under 20 seconds to gain 20 Shards.
- DemolitionKill the Turtle in under 20 seconds to gain 30 Shards.
- Starter BundleGain a random common item, a random common relic, and 5 Shards.
- BossyGain 50 Shards.
- Shard PouchGain 15 Shards.
- Item WindfallGet 5 random common items.
Start with 5 fewer Shards. - Crest WindfallGet two random items which make a Hero count as having an additional class.
Start with 5 fewer Shards. - Item BazaarItems cost 2 fewer Shards.
- Survivor CharmGain 1 extra Shard per surviving Hero at end of combat.
Start with 5 fewer Shards. - All InGain 40 Shards.
Start with Emergency Rewind unavailable. - Fast TrackInstantly rank up the above Hero.
Start with 10 fewer Shards. - Stability SystemEmergency Rewind starts with 30 more Shards.
- Warrior EquipmentGet an item which benefits Warriors.
Start with 5 fewer Shards. - Tank EquipmentGet an item which benefits Tanks.
Start with 5 fewer Shards. - Vanguard EquipmentGet an item which benefits Vanguards.
Start with 5 fewer Shards. - Assassin EquipmentGet an item which benefits Assassins.
Start with 5 fewer Shards. - Duelist EquipmentGet an item which benefits Duelists.
Start with 5 fewer Shards. - Mystic EquipmentGet an item which benefits Mystics.
Start with 5 fewer Shards. - Mage EquipmentGet an item which benefits Mages.
Start with 5 fewer Shards.
Items16
- Toxic RingGain 10 Shards.
- Freezing RingGain 10 Shards.
- Searing RingGain 10 Shards.
- Infectious RingGain 10 Shards.
- Shielding RingGain 10 Shards.
- Greedy ShivOn Shards generated, deal 750 damage to all enemies.
- Greedy GauntletOn Shards generated, give all Heroes 1250 Shields.
- Greedy RingGenerate 10 Shards from any source.
- Thief's DaggerOn kill, gain 3 Shards.
- Golden HelmetAfter Stall (30), gain 3 Shards.
- Merchant's ScrollWin a combat with 25 or more Shards or more in the bank.
- Brawler's LedgerGain 1 Attack per 8 Shards generated this game.
- Magician's LedgerGain 1 Magic per 8 Shards generated this game.
- Accuracy ContractGain 15 Shards.
- The Golden StandardGain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.
- Sacrificial ScytheAt start of combat, lose 25% Max HP.
The first time each combat the holder reaches 100% Max HP, gain 5 Shards.
Class upgrades7
- Golden EyeEvery 10 auto attacks, gain 1 Shard.
- Shard WeaverEvery other cast, gain 2 Shards.
- Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500+500_Rank Shields.
- Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
- Shard CollectorEvery other Crit, gain 1 Shard.
- Shard PlundererOn kill, gain 8 Shards.
- Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
Active abilities1
- DevourGain 1+10_Crit Omnivamp, then deal 250+200_Magic+1000_Omnivamp damage.
On kill, gain 2+2_Rank Shards.
Passive abilities11
- The HunterKillshot gains 50+50_Rank Crit the first 1+1_Rank times it is cast each combat.
On kill, gain 1 Shard for each hex from the enemy. - The CollectorShuriken Shadow Strike fires an additional shuriken.
On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat. - Red Hot DealsWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.
For Rush (14), auto attacks inflict 1+1/500_MaxHealth Burn per equipped item. - The HoarderWhenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.
- The Right HandEvery 5 casts, create a random item and gain 2+1_Rank Shards.
- LuxuriousGain 0+25_Attack Attack Speed and 0+25_AttackSpeed Attack.
Every 25 auto attacks, gain 2+2_Rank Shards. - The StylishGain an item slot.
On auto attack, deal bonus damage per Shard generated this game. - The InvestorAt start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.
Every 5 Investments, gain 30 Shards. - The AvalancheOn cast, gain 1 Shard.
On Shards generated, gain 1 Mana Regen and 5 Magic. - The GreedyDevour generates 2+1_Rank more Shards on kill.
On cast, consume 2 Shards to permanently gain 1+1_Rank Omnivamp and 1+1_Rank Crit. - The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Classes3
- AssassinAssassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth. - DuelistDuelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards. - MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.
Mystic Mechanics: Shields, Shards, Debuffs, Stall.