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Shards

Shards: The currency used to purchase upgrades from the shop.

Mentioned by 108 entries

Relics70

  • Assassin's Greed BannerAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
  • Assassin's Payday BannerWhenever an Assassin kills an enemy, gain 4 Shards.
  • Duelist's Precision BannerDuelists gain 1 Crit per 5 Shards you've generated this game.
  • Mystic's Payday BannerEvery 5 times a Mystic casts, gain 1 Shard.
  • Poison AccumulatorGain 15 Shards.
  • Frost AccumulatorGain 15 Shards.
  • Burn AccumulatorGain 15 Shards.
  • Plague CollectorGain 15 Shards.
  • Shield AccumulatorGain 15 Shards.
  • Shard FluctuatorOn Shards generated, deal 500 damage to all enemies.
  • Shard ResonatorOn Shards generated, Heroes gain 1000 Shields.
  • Shard AccumulatorAt start of combat, gain 2 Shards.
  • Starter Kit: Instant ShardsGain 7 Shards.
  • Starter Kit: Temporary Shard BoostFor Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.
  • Starter Kit: Sustained Shard BoostUntil the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.
  • Shard LatticeOn combat victory, gain 3 Shards.
  • Shard VesselGenerate 15 Shards.
  • Unity VesselGain 30 Shards.
  • Divergence VesselGain 25 Shards.
  • Victory VesselGain 25 Shards.
  • Assassin's MementoAt start of combat, gain 4 Shards per Assassin in combat.
  • Deceleration NexusEvery 2 Stall triggers, gain 1 Shard.
  • Acceleration NexusEvery 2 Rush triggers, gain 1 Shard.
  • Shard ExtractorOn combat victory, gain 6 Shards.
  • Shard ConstructorAfter Stall (30), gain 9 Shards.
  • Generation ConduitOn Shards generated, Heroes gain 15 Crit and 500 Shields.
  • Plague ConduitGain 30 Shards.
  • Assassin's Elevation PrismWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
  • Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.

    Every other Rush trigger, gain 1 Shard.
  • Deceleration FiligreeAfter Stall (30 and Stall 60), gain 12 Shards.
  • Acceleration FiligreeOn kill for Rush (20), gain 12 Shards.
  • Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
  • Shard MaximizerGain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
  • Shard AscendancyOn Shards generated, generate 1 more Shard.
  • Shard Precision PrismHeroes gain Crit equal to the number of Shards in bank (Max: 1000).
  • Golden AscendancyWin a combat with 66 or more Shards in your bank.
  • Shard Energy VelocitizerHeroes gain 1 Attack Speed per 5 Shards you've generated this game.
  • Greed MandateWin a combat with 100 or more Shards in your bank.
  • Shard Power ExtractorOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
  • The Rift Puppy's CryGain 25 additional Shards for killing the Act Boss.
  • The Jagged ChasmHeroes lose 10% basic stats.

    Combats rewards 10 more Shards per victory.
  • The Fairy RingEarn no Shards for combat victory.

    Get woundedHawkRelicId when this expires.
  • The DebtorEarn 5 fewer Shards for combat victory.
  • The DebtorEarn 15 fewer Shards for combat victory.
  • The Cursed UrnEarn 10 fewer Shards for combat victory.
  • The Well of TemptationEarn 5 fewer Shards for combat victory.
  • Single CombatDefeat the Forest Golem in single combat to gain 15 Shards.

    To swap Heroes, drag a Hero from the Reserves on top of your current one.
  • EnduranceSurvive for 30 seconds to gain 10 Shards.

    Enemies in this combat are immune to damage.
  • EnduranceSurvive for 40 seconds to gain 20 Shards.

    Enemies in this combat are immune to damage.
  • EnduranceSurvive for 50 seconds to gain 30 Shards.

    Enemies in this combat are immune to damage.
  • DemolitionKill the Turtle in under 20 seconds to gain 10 Shards.
  • DemolitionKill the Turtle in under 20 seconds to gain 20 Shards.
  • DemolitionKill the Turtle in under 20 seconds to gain 30 Shards.
  • Starter BundleGain a random common item, a random common relic, and 5 Shards.
  • BossyGain 50 Shards.
  • Shard PouchGain 15 Shards.
  • Item WindfallGet 5 random common items.

    Start with 5 fewer Shards.
  • Crest WindfallGet two random items which make a Hero count as having an additional class.

    Start with 5 fewer Shards.
  • Item BazaarItems cost 2 fewer Shards.
  • Survivor CharmGain 1 extra Shard per surviving Hero at end of combat.

    Start with 5 fewer Shards.
  • All InGain 40 Shards.

    Start with Emergency Rewind unavailable.
  • Fast TrackInstantly rank up the above Hero.

    Start with 10 fewer Shards.
  • Stability SystemEmergency Rewind starts with 30 more Shards.
  • Warrior EquipmentGet an item which benefits Warriors.

    Start with 5 fewer Shards.
  • Tank EquipmentGet an item which benefits Tanks.

    Start with 5 fewer Shards.
  • Vanguard EquipmentGet an item which benefits Vanguards.

    Start with 5 fewer Shards.
  • Assassin EquipmentGet an item which benefits Assassins.

    Start with 5 fewer Shards.
  • Duelist EquipmentGet an item which benefits Duelists.

    Start with 5 fewer Shards.
  • Mystic EquipmentGet an item which benefits Mystics.

    Start with 5 fewer Shards.
  • Mage EquipmentGet an item which benefits Mages.

    Start with 5 fewer Shards.

Items16

  • Toxic RingGain 10 Shards.
  • Freezing RingGain 10 Shards.
  • Searing RingGain 10 Shards.
  • Infectious RingGain 10 Shards.
  • Shielding RingGain 10 Shards.
  • Greedy ShivOn Shards generated, deal 750 damage to all enemies.
  • Greedy GauntletOn Shards generated, give all Heroes 1250 Shields.
  • Greedy RingGenerate 10 Shards from any source.
  • Thief's DaggerOn kill, gain 3 Shards.
  • Golden HelmetAfter Stall (30), gain 3 Shards.
  • Merchant's ScrollWin a combat with 25 or more Shards or more in the bank.
  • Brawler's LedgerGain 1 Attack per 8 Shards generated this game.
  • Magician's LedgerGain 1 Magic per 8 Shards generated this game.
  • Accuracy ContractGain 15 Shards.
  • The Golden StandardGain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.
  • Sacrificial ScytheAt start of combat, lose 25% Max HP.

    The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

Class upgrades7

  • Golden EyeEvery 10 auto attacks, gain 1 Shard.
  • Shard WeaverEvery other cast, gain 2 Shards.
  • Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500+500_Rank Shields.
  • Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
  • Shard CollectorEvery other Crit, gain 1 Shard.
  • Shard PlundererOn kill, gain 8 Shards.
  • Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Active abilities1

  • DevourGain 1+10_Crit Omnivamp, then deal 250+200_Magic+1000_Omnivamp damage.

    On kill, gain 2+2_Rank Shards.

Passive abilities11

  • The HunterKillshot gains 50+50_Rank Crit the first 1+1_Rank times it is cast each combat.

    On kill, gain 1 Shard for each hex from the enemy.
  • The CollectorShuriken Shadow Strike fires an additional shuriken.

    On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.
  • Red Hot DealsWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.

    For Rush (14), auto attacks inflict 1+1/500_MaxHealth Burn per equipped item.
  • The HoarderWhenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.
  • The Right HandEvery 5 casts, create a random item and gain 2+1_Rank Shards.
  • LuxuriousGain 0+25_Attack Attack Speed and 0+25_AttackSpeed Attack.

    Every 25 auto attacks, gain 2+2_Rank Shards.
  • The StylishGain an item slot.

    On auto attack, deal bonus damage per Shard generated this game.
  • The InvestorAt start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.

    Every 5 Investments, gain 30 Shards.
  • The AvalancheOn cast, gain 1 Shard.

    On Shards generated, gain 1 Mana Regen and 5 Magic.
  • The GreedyDevour generates 2+1_Rank more Shards on kill.

    On cast, consume 2 Shards to permanently gain 1+1_Rank Omnivamp and 1+1_Rank Crit.
  • The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Classes3

  • AssassinAssassins use Crit to deal bursts of damage with their auto attacks and active abilities.

    Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.
  • DuelistDuelists use Attack Speed to rapidly auto attack.

    Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.
  • MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.

    Mystic Mechanics: Shields, Shards, Debuffs, Stall.