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Ming

The Drifter

Vanguard

So this is where the world sends me next.

  • Burn
  • Rush
GuildThe HuntWhen the call comes, we hunt.

Stats

Max HP
1100
Attack
0
Magic
0
Defense
41
Attack Speed
0
Crit
15
Mana Regen
4
Max Mana
70
Starting Mana
30
Base Attack Damage
37
Base Attack Speed
0.35
Attack Range
1
Move Speed
1.50

Starting stats. A hero ranks up when you buy another copy of them in the shop.

Starting ability

Inner Flame

Passive
Each second, inflict 0+1/650_MaxHealth Burn on adjacent enemies.

For Rush (5), double the Burn.

Specializations

Pick one at rank B — the choice is this hero’s alone
  • The Searing

    • Stun
    • Rush
    • Burn
    Channel flames to deal 100+25_MaxHealth+100_Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
  • The Tempered

    • Rush
    • Backup
    For Rush (15), Vanguards gain 25+25_Rank% Max HP. Backup.
  • The Enlightened

    • Rush
    Increase the duration of Rush abilities by 1+1_Rank seconds.

    For Rush (0), Ming is immune to damage.

At ranks A and S this hero is instead offered one of the 15 upgrades belonging to their class.

Lore

He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.

Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.