Rush (X)
Rush (X): Triggers at the start of combat and expires after X seconds.Mentioned by 86 entries
Relics41
- Warrior's Endurance BannerWarrior's Rush abilities last 3 seconds longer.
- Warrior's Rally BannerRush (10): Warriors gain +50% Attack.
- Vanguard's Endurance BannerVanguard's Rush abilities last 3 seconds longer.
- Vanguard's Rally BannerFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
- Assassin's Endurance BannerAssassin's Rush abilities last 3 seconds longer.
- Acceleration FluctuatorOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
- Acceleration ResonatorOn Rush trigger, Heroes gain 250 Shields.
- Acceleration AccumulatorTrigger Rush 3 times.
- Fire StarterEach second for Rush (10), inflict 3 Burn on all enemies.
- Acceleration LatticeFor Rush (10), Heroes gain 20 HP/S.
- Acceleration VesselTrigger Rush 4 times.
- Warrior's MementoFor each Warrior in combat, Rush abilities last 2 seconds longer.
- Acceleration NexusEvery 2 Rush triggers, gain 1 Shard.
- Acceleration ReactorOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
- Acceleration ConduitTrigger Rush 6 times.
- Precision ReactorFor Rush (10), Heroes gain 60 Crit.
- Burn CatalystFor Rush (15), enemies receive 50% more Burn damage.
- Plague AmplifierFor Rush (12), if an enemy would gain a Debuff they gain 1 more.
- Warrior's Sundering FiligreeFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
- Vanguard's Amplification FiligreeFor Rush (8), Vanguards gain +100% Max HP.
- Assassin's Supremacy FiligreeFor Rush (4), Assassins gain Stealth and 200 Crit.
- Duelist's Fury FiligreeFor Rush (10), Duelists gain 150 Attack Speed.
- Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
- Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard. - Trigger Synchrony ActivatorEvery 3 Stall triggers, Stun all enemies for 2 seconds.
Every 3 Rush triggers, Stun all enemies for 2 seconds. - Acceleration AscendancyTrigger Rush 15 times.
- Acceleration ImmunizerFor Rush (2), Heroes are immune to damage.
- Acceleration PrismOn Rush trigger, give Heroes 15 Crit.
- Immolation AcceleratorOn Rush trigger, inflict 20 Burn on all enemies.
- Acceleration FiligreeOn kill for Rush (20), gain 12 Shards.
- Plague AcceleratorFor Rush (12), if an enemy would gain a Debuff they gain 2 more.
- Alignment AscendancyTrigger Rush or Stall 25 times.
- Acceleration MandateTrigger Rush 25 times.
- Acceleration Legacy CrystalFor Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
- Godspeed Ascension EngineFor Rush (1), Heroes gain +150% basic stats.
- Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. - Temporal MandateTrigger Rush or Stall 40 times.
- Rapid GrowthFor Rush (9), enemies have 150% increased stats.
- ImmunityFor Rush (18), enemies are immune to damage.
- Rapid GrowthFor Rush (10), enemies have 66% increased stats.
- ImmunityFor Rush (13), enemies are immune to damage.
Items11
- Hasty SwordOn Rush trigger, gain 15 Attack Speed and 15 Attack.
- Hasty VestOn Rush trigger, gain 250 Shields.
- Hasty RingTrigger Rush 3 times from any source.
- Vanguard's BraceletOn Rush trigger, if held by a Vanguard this item gains 20 Max HP.
- Nimble BootsFor Rush (8), gain 25 Attack Speed.
Double the holder's move speed. - Eye of HasteThe holder's Rush abilities last 3 seconds longer.
- Viscera CollectorTrigger Rush 5 times from any source.
- Rogue's CowlFor Rush (6), gain Stealth.
- Adrenal EyeFor Rush (7), gain +33% basic stats.
- Crown of HasteThe holder gains 1 Attack and 8 Max HP per Rush trigger this game.
- Temporal AcceleratorThe holder's Rush abilities last 5 seconds longer.
Class upgrades14
- Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup.
- Critical TimingFor Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit. - Critical AggressionFor Rush (10), gain +100% Crit.
- Rush OverdriveRush abilities last 3 seconds longer. Backup.
- Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
- Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
- Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
- Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
- Rushed SizeFor Rush (12), gain +100% Max HP.
- Rush OverdriveRush abilities last 3 seconds longer. Backup.
- Rush OverdriveRush abilities last 3 seconds longer. Backup.
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
- Aim True, Aim QuickFor Rush (10), gain +100% Crit.
- Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
Active abilities2
Passive abilities14
- The ChampionGain 2 Attack per Rush triggered this game.
For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup. - The BladedancerFor Rush (10), auto attacks deal 5+100_Crit+50_Magic bonus damage and heal 5+100_Crit+50_Magic.
After Stall (20), auto attacks deal 5+100_Crit+50_Defense bonus damage and heal 5+100_Crit+50_Defense. - FeralityFor Rush (5), gain 5+25_AttackSpeed Attack Speed and 5+25_Attack Attack for each time this ability has triggered this combat.
Every 12 auto attacks, refresh all of Nyx's Rush abilities. - Red Hot DealsWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.
For Rush (14), auto attacks inflict 1+1/500_MaxHealth Burn per equipped item. - The ExecutiveGain two item slots.
For Rush (15), gain 0+33_MaxHealth Shields per equipped item. - The IronFor Rush (8), Warriors gain 0+2_Rank Attack and 0+2_Rank Defense per Rush trigger this game. Backup.
- The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.
After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup. - BloodthirstyFor Rush (10), gain 0+5_MaxHealth Attack.
Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0+2_MaxHealth Attack Speed. - The GluttonOn Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability. - Inner FlameEach second, inflict 0+1/650_MaxHealth Burn on adjacent enemies.
For Rush (5), double the Burn. - The TemperedFor Rush (15), Vanguards gain 25+25_Rank% Max HP. Backup.
- The EnlightenedIncrease the duration of Rush abilities by 1+1_Rank seconds.
For Rush (0), Ming is immune to damage. - The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
- The IntrepidFor Rush (8), gain 0+100_Crit.
Whenever a Warrior Crits reduce their target's Defense by 2+1_Rank. Backup.
Classes4
- WarriorWarriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields. - VanguardVanguards use Max HP to absorb and dish out damage.
Vanguard Mechanics: Rush, Shields, Burn. - AssassinAssassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth. - DuelistDuelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.