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Rush (X)

Rush (X): Triggers at the start of combat and expires after X seconds.

Mentioned by 86 entries

Relics41

  • Warrior's Endurance BannerWarrior's Rush abilities last 3 seconds longer.
  • Warrior's Rally BannerRush (10): Warriors gain +50% Attack.
  • Vanguard's Endurance BannerVanguard's Rush abilities last 3 seconds longer.
  • Vanguard's Rally BannerFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
  • Assassin's Endurance BannerAssassin's Rush abilities last 3 seconds longer.
  • Acceleration FluctuatorOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
  • Acceleration ResonatorOn Rush trigger, Heroes gain 250 Shields.
  • Acceleration AccumulatorTrigger Rush 3 times.
  • Fire StarterEach second for Rush (10), inflict 3 Burn on all enemies.
  • Acceleration LatticeFor Rush (10), Heroes gain 20 HP/S.
  • Acceleration VesselTrigger Rush 4 times.
  • Warrior's MementoFor each Warrior in combat, Rush abilities last 2 seconds longer.
  • Acceleration NexusEvery 2 Rush triggers, gain 1 Shard.
  • Acceleration ReactorOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
  • Acceleration ConduitTrigger Rush 6 times.
  • Precision ReactorFor Rush (10), Heroes gain 60 Crit.
  • Burn CatalystFor Rush (15), enemies receive 50% more Burn damage.
  • Plague AmplifierFor Rush (12), if an enemy would gain a Debuff they gain 1 more.
  • Warrior's Sundering FiligreeFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
  • Vanguard's Amplification FiligreeFor Rush (8), Vanguards gain +100% Max HP.
  • Assassin's Supremacy FiligreeFor Rush (4), Assassins gain Stealth and 200 Crit.
  • Duelist's Fury FiligreeFor Rush (10), Duelists gain 150 Attack Speed.
  • Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
  • Trigger Bounty ActivatorEvery other Stall trigger, gain 1 Shard.

    Every other Rush trigger, gain 1 Shard.
  • Trigger Synchrony ActivatorEvery 3 Stall triggers, Stun all enemies for 2 seconds.

    Every 3 Rush triggers, Stun all enemies for 2 seconds.
  • Acceleration AscendancyTrigger Rush 15 times.
  • Acceleration ImmunizerFor Rush (2), Heroes are immune to damage.
  • Acceleration PrismOn Rush trigger, give Heroes 15 Crit.
  • Immolation AcceleratorOn Rush trigger, inflict 20 Burn on all enemies.
  • Acceleration FiligreeOn kill for Rush (20), gain 12 Shards.
  • Plague AcceleratorFor Rush (12), if an enemy would gain a Debuff they gain 2 more.
  • Alignment AscendancyTrigger Rush or Stall 25 times.
  • Acceleration MandateTrigger Rush 25 times.
  • Acceleration Legacy CrystalFor Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
  • Godspeed Ascension EngineFor Rush (1), Heroes gain +150% basic stats.
  • Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

    On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
  • Temporal MandateTrigger Rush or Stall 40 times.
  • Rapid GrowthFor Rush (9), enemies have 150% increased stats.
  • ImmunityFor Rush (18), enemies are immune to damage.
  • Rapid GrowthFor Rush (10), enemies have 66% increased stats.
  • ImmunityFor Rush (13), enemies are immune to damage.

Items11

  • Hasty SwordOn Rush trigger, gain 15 Attack Speed and 15 Attack.
  • Hasty VestOn Rush trigger, gain 250 Shields.
  • Hasty RingTrigger Rush 3 times from any source.
  • Vanguard's BraceletOn Rush trigger, if held by a Vanguard this item gains 20 Max HP.
  • Nimble BootsFor Rush (8), gain 25 Attack Speed.

    Double the holder's move speed.
  • Eye of HasteThe holder's Rush abilities last 3 seconds longer.
  • Viscera CollectorTrigger Rush 5 times from any source.
  • Rogue's CowlFor Rush (6), gain Stealth.
  • Adrenal EyeFor Rush (7), gain +33% basic stats.
  • Crown of HasteThe holder gains 1 Attack and 8 Max HP per Rush trigger this game.
  • Temporal AcceleratorThe holder's Rush abilities last 5 seconds longer.

Class upgrades14

  • Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup.
  • Critical TimingFor Rush (5), gain +50% Crit.

    After Stall (20), gain +50% Crit.
  • Critical AggressionFor Rush (10), gain +100% Crit.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
  • Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
  • Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
  • Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
  • Rushed SizeFor Rush (12), gain +100% Max HP.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
  • Aim True, Aim QuickFor Rush (10), gain +100% Crit.
  • Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Active abilities2

  • Gathering StormCall down lightning, dealing 10+20_AttackSpeed+10_Attack+10_Magic damage per Stall and Rush triggered this game.
  • Searing MantraChannel flames to deal 100+25_MaxHealth+100_Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Passive abilities14

  • The ChampionGain 2 Attack per Rush triggered this game.

    For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
  • The BladedancerFor Rush (10), auto attacks deal 5+100_Crit+50_Magic bonus damage and heal 5+100_Crit+50_Magic.

    After Stall (20), auto attacks deal 5+100_Crit+50_Defense bonus damage and heal 5+100_Crit+50_Defense.
  • FeralityFor Rush (5), gain 5+25_AttackSpeed Attack Speed and 5+25_Attack Attack for each time this ability has triggered this combat.

    Every 12 auto attacks, refresh all of Nyx's Rush abilities.
  • Red Hot DealsWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.

    For Rush (14), auto attacks inflict 1+1/500_MaxHealth Burn per equipped item.
  • The ExecutiveGain two item slots.

    For Rush (15), gain 0+33_MaxHealth Shields per equipped item.
  • The IronFor Rush (8), Warriors gain 0+2_Rank Attack and 0+2_Rank Defense per Rush trigger this game. Backup.
  • The SharpFor Rush (10), Warriors gain 8+8_Rank% Attack and 4+4_Rank% Crit. Backup.

    After Stall (20), Duelists gain 8+8_Rank% Attack Speed and 4+4_Rank% Crit. Backup.
  • BloodthirstyFor Rush (10), gain 0+5_MaxHealth Attack.

    Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0+2_MaxHealth Attack Speed.
  • The GluttonOn Rush trigger, permanently gain 33 Max HP. Backup.

    Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
  • Inner FlameEach second, inflict 0+1/650_MaxHealth Burn on adjacent enemies.

    For Rush (5), double the Burn.
  • The TemperedFor Rush (15), Vanguards gain 25+25_Rank% Max HP. Backup.
  • The EnlightenedIncrease the duration of Rush abilities by 1+1_Rank seconds.

    For Rush (0), Ming is immune to damage.
  • The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
  • The IntrepidFor Rush (8), gain 0+100_Crit.

    Whenever a Warrior Crits reduce their target's Defense by 2+1_Rank. Backup.

Classes4

  • WarriorWarriors use Attack to deal damage with auto attacks and active abilities.

    Warrior Mechanics: Crit, Rush, Shields.
  • VanguardVanguards use Max HP to absorb and dish out damage.

    Vanguard Mechanics: Rush, Shields, Burn.
  • AssassinAssassins use Crit to deal bursts of damage with their auto attacks and active abilities.

    Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.
  • DuelistDuelists use Attack Speed to rapidly auto attack.

    Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.