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Shield

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Mentioned by 84 entries

Relics34

  • Warrior's Aegis BannerAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
  • Vanguard's Aegis BannerAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
  • Mystic's Barrier BannerWhenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
  • Mystic's Protection BannerWhenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
  • Shield FluctuatorHeroes gain 15 Crit and 4 Mana Regen while Shielded.
  • Shield BaubleAt start of combat, heroes gain 250 lasting Shields.
  • Shield AccumulatorApply 1250 Shields.
  • Acceleration ResonatorOn Rush trigger, Heroes gain 250 Shields.
  • Shard ResonatorOn Shards generated, Heroes gain 1000 Shields.
  • Shield GeneratorAt start of combat, Heroes gain 400 lasting Shields.
  • Shield VesselApply 2500 Shields.
  • Vanguard's EmblemEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
  • Mystic's MementoAt start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
  • Deceleration ReactorOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
  • Generation ConduitOn Shards generated, Heroes gain 15 Crit and 500 Shields.
  • Shield RepriserWhenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
  • Shield BastionAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
  • Shield ConduitApply 7500 Shields.
  • Protective DifferentiatorAfter Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
  • Mystic's Inundation PrismWhenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
  • Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
  • Deceleration AegisAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
  • Shield ConverterWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
  • Shield AscendancyApply 15000 Shields.
  • Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
  • Glacial Guard PrismWhenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
  • Warrior's Bloodshield EngineHeroes gain 50 Attack.

    Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.
  • Mystic's Abundance EngineHeroes gain 8 Mana Regen.

    Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied.
  • Shelter MandateApply 30000 Shields.
  • Shield Fragmentation EngineWhenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
  • Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

    On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
  • Defensive Energy CrystalAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.

    After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
  • Arcane Energy CrystalWhenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
  • Demon's FuryWhenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP.

Items12

  • Shielding FlaskGain 30 Crit and 4 Mana Regen while Shielded.
  • Shielding VestAt start of combat, gain 500 Shields.
  • Shielding RingApply 750 Shields.
  • Hasty VestOn Rush trigger, gain 250 Shields.
  • Greedy GauntletOn Shards generated, give all Heroes 1250 Shields.
  • Cleric's ScrollApply 2500 Shields.
  • Runic BucklerAt start of combat, the holder gains a Shield equal to 400% of their Defense.
  • Spiked PlateTake 2500 Shield damage.
  • Guardian's LanternAt start of combat, the holder and adjacent Heroes gain a Shield equal to 10% of the holder's Max HP.
  • Amulet of ShieldsWhenever the holder applies Shields, apply 25% more.
  • Cleric's CircletApply 10000 Shields
  • Shattering CharmWhenever the holder Shields another Hero, damage all enemies equal to 33% of the Shield applied.

Class upgrades11

  • Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
  • Shielding PresenceAt start of combat, Warriors gain 1000+500_Rank lasting Shields. Backup.
  • Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
  • Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500+500_Rank Shields.
  • Shield MagnificationWhen this Hero applies Shields, apply 50% more Shields.
  • Shield FormationAt start of combat, give this Hero and adjacent Heroes 250+250_Magic+1000_ManaRegen Shields.
  • Protective MagicOn cast, give the lowest percent health Hero 100+500_ManaRegen Shields.
  • Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
  • Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 0+50_MaxHealth Shields and deal 0+50_MaxHealth damage to adjacent enemies.
  • Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
  • Shield LineAt start of combat, give all Heroes in the front 2 rows 0+66_MaxHealth Shields.

Active abilities9

  • Triple ThreatUnleash a 3-punch combo. Each punch counts as an auto attack that deals 100+100_Attack+50_Magic% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
  • Sanctuary of BloomCreate a flower field for 5 seconds.

    Each second, inflict 1+1/8_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field.

    Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic.
  • Vault SparkSpark a protective vault. Apply 250+250_Magic Shields to the 1+1/12_ManaRegen lowest current % Max HP Heroes.
  • Fault LineGain 0+33_MaxHealth Shields, then deal 50+25_MaxHealth+200_Defense+100_Magic damage and Stun enemies in front of Rowan for 4 seconds.
  • Come At Me!Taunt all enemies and gain 10+10_Defense+10_Magic Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
  • BlizzardCreate a Blizzard for 5 seconds.

    Each second, inflict 1+1/8_ManaRegen Frost and deal 10+50_Magic damage to enemies inside the Blizzard. Shield Heroes inside it for 10+100_Magic.
  • Resolute StrikeCharge up a mighty attack, gaining 300+400_Attack+250_Magic Shields. After 2 seconds, deal 100+100_Attack damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
  • SalvationBless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5+25_ManaRegen seconds and healing them for half that amount.

    After Stall (20), this ability can target and resurrect dead Heroes.
  • AngerGain 0+10_MaxHealth Shields and inflict 0+33_Attack Burn on all enemies.

Passive abilities15

  • Shields Up!Every 10 Seconds: Gain 0+10_MaxHealth Shields.
  • FuryWhen the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, 0+25_MaxHealth Shields, and inflicts 0+100_Attack Burn on all Heroes.
  • The BrawlerTriple Threat applies 33% more Shields.

    Gain 1 Attack per 12 Shields, up to 0+33_MaxHealth Attack.
  • The HarmonyRequiem Barrage Shields Heroes for 0+50_Magic+500_ManaRegen.
  • The BloomerAfter Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
  • The ExecutiveGain two item slots.

    For Rush (15), gain 0+33_MaxHealth Shields per equipped item.
  • The LustrousOn cast, gain 0+33_MaxHealth Shields.

    Whenever an enemy damages a Shielded Hero, inflict 0+1_Rank Burn on that enemy per 20 Shields removed. Backup.
  • The ProtectorOn auto attack, gain 0+3_MaxHealth Shields, then deal bonus damage equal to 75+25_Rank% of current Shields (Max Damage: 0+1000_MaxHealth.
  • The Winter's BiteWhenever Skorn inflicts Poison, he inflicts an equal amount of Frost.


    Whenever Skorn inflicts Frost, he gains 0+10_Rank Shields.
  • The JuggernautWhenever Logan deals damage with Execution, he gains lasting Shields equal to 75+50_Rank% of the damage dealt.
  • The GlacierBlizzard applies 0+100_Defense more Shields and always targets Gustav.

    After Stall (25 and Stall 50), permanently gain 2+2_Rank Defense.
  • The UnstoppableGain 60+25_Attack% more Shields from all sources.

    Whenever Kai gains Shields, he also gains 9+6_Rank Attack.
  • The BoldResolute Strike hits 1 second faster and affects a larger area.

    On cast, gain 250+500_Defense lasting Shields.
  • The SelflessAfter Stall (10), Salvation targets all Heroes.

    Backup Only: After Stall (20 and Stall 40), apply 333+333_Rank Shields to all Heroes and heal them for half that amount.
  • The RadiantWhenever a Mystic Shields a Hero, give that Hero 6+4_Rank Attack and Magic. Backup.

Classes3

  • WarriorWarriors use Attack to deal damage with auto attacks and active abilities.

    Warrior Mechanics: Crit, Rush, Shields.
  • VanguardVanguards use Max HP to absorb and dish out damage.

    Vanguard Mechanics: Rush, Shields, Burn.
  • MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.

    Mystic Mechanics: Shields, Shards, Debuffs, Stall.