Shield
Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.Mentioned by 84 entries
Relics34
- Warrior's Aegis BannerAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
- Vanguard's Aegis BannerAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
- Mystic's Barrier BannerWhenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
- Mystic's Protection BannerWhenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
- Shield FluctuatorHeroes gain 15 Crit and 4 Mana Regen while Shielded.
- Shield BaubleAt start of combat, heroes gain 250 lasting Shields.
- Shield AccumulatorApply 1250 Shields.
- Acceleration ResonatorOn Rush trigger, Heroes gain 250 Shields.
- Shard ResonatorOn Shards generated, Heroes gain 1000 Shields.
- Shield GeneratorAt start of combat, Heroes gain 400 lasting Shields.
- Shield VesselApply 2500 Shields.
- Vanguard's EmblemEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
- Mystic's MementoAt start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
- Deceleration ReactorOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
- Generation ConduitOn Shards generated, Heroes gain 15 Crit and 500 Shields.
- Shield RepriserWhenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
- Shield BastionAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
- Shield ConduitApply 7500 Shields.
- Protective DifferentiatorAfter Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
- Mystic's Inundation PrismWhenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
- Trigger Safeguard ActivatorOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
- Deceleration AegisAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
- Shield ConverterWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
- Shield AscendancyApply 15000 Shields.
- Shield Investment FiligreeAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
- Glacial Guard PrismWhenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
- Warrior's Bloodshield EngineHeroes gain 50 Attack.
Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt. - Mystic's Abundance EngineHeroes gain 8 Mana Regen.
Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied. - Shelter MandateApply 30000 Shields.
- Shield Fragmentation EngineWhenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
- Temporal Alignment CrystalOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. - Defensive Energy CrystalAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.
After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense. - Arcane Energy CrystalWhenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
- Demon's FuryWhenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP.
Items12
- Shielding FlaskGain 30 Crit and 4 Mana Regen while Shielded.
- Shielding VestAt start of combat, gain 500 Shields.
- Shielding RingApply 750 Shields.
- Hasty VestOn Rush trigger, gain 250 Shields.
- Greedy GauntletOn Shards generated, give all Heroes 1250 Shields.
- Cleric's ScrollApply 2500 Shields.
- Runic BucklerAt start of combat, the holder gains a Shield equal to 400% of their Defense.
- Spiked PlateTake 2500 Shield damage.
- Guardian's LanternAt start of combat, the holder and adjacent Heroes gain a Shield equal to 10% of the holder's Max HP.
- Amulet of ShieldsWhenever the holder applies Shields, apply 25% more.
- Cleric's CircletApply 10000 Shields
- Shattering CharmWhenever the holder Shields another Hero, damage all enemies equal to 33% of the Shield applied.
Class upgrades11
- Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
- Shielding PresenceAt start of combat, Warriors gain 1000+500_Rank lasting Shields. Backup.
- Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
- Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500+500_Rank Shields.
- Shield MagnificationWhen this Hero applies Shields, apply 50% more Shields.
- Shield FormationAt start of combat, give this Hero and adjacent Heroes 250+250_Magic+1000_ManaRegen Shields.
- Protective MagicOn cast, give the lowest percent health Hero 100+500_ManaRegen Shields.
- Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
- Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 0+50_MaxHealth Shields and deal 0+50_MaxHealth damage to adjacent enemies.
- Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
- Shield LineAt start of combat, give all Heroes in the front 2 rows 0+66_MaxHealth Shields.
Active abilities9
- Triple ThreatUnleash a 3-punch combo. Each punch counts as an auto attack that deals 100+100_Attack+50_Magic% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
- Sanctuary of BloomCreate a flower field for 5 seconds.
Each second, inflict 1+1/8_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field.
Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic. - Vault SparkSpark a protective vault. Apply 250+250_Magic Shields to the 1+1/12_ManaRegen lowest current % Max HP Heroes.
- Fault LineGain 0+33_MaxHealth Shields, then deal 50+25_MaxHealth+200_Defense+100_Magic damage and Stun enemies in front of Rowan for 4 seconds.
- Come At Me!Taunt all enemies and gain 10+10_Defense+10_Magic Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
- BlizzardCreate a Blizzard for 5 seconds.
Each second, inflict 1+1/8_ManaRegen Frost and deal 10+50_Magic damage to enemies inside the Blizzard. Shield Heroes inside it for 10+100_Magic. - Resolute StrikeCharge up a mighty attack, gaining 300+400_Attack+250_Magic Shields. After 2 seconds, deal 100+100_Attack damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
- SalvationBless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5+25_ManaRegen seconds and healing them for half that amount.
After Stall (20), this ability can target and resurrect dead Heroes. - AngerGain 0+10_MaxHealth Shields and inflict 0+33_Attack Burn on all enemies.
Passive abilities15
- Shields Up!Every 10 Seconds: Gain 0+10_MaxHealth Shields.
- FuryWhen the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, 0+25_MaxHealth Shields, and inflicts 0+100_Attack Burn on all Heroes.
- The BrawlerTriple Threat applies 33% more Shields.
Gain 1 Attack per 12 Shields, up to 0+33_MaxHealth Attack. - The HarmonyRequiem Barrage Shields Heroes for 0+50_Magic+500_ManaRegen.
- The BloomerAfter Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
- The ExecutiveGain two item slots.
For Rush (15), gain 0+33_MaxHealth Shields per equipped item. - The LustrousOn cast, gain 0+33_MaxHealth Shields.
Whenever an enemy damages a Shielded Hero, inflict 0+1_Rank Burn on that enemy per 20 Shields removed. Backup. - The ProtectorOn auto attack, gain 0+3_MaxHealth Shields, then deal bonus damage equal to 75+25_Rank% of current Shields (Max Damage: 0+1000_MaxHealth.
- The Winter's BiteWhenever Skorn inflicts Poison, he inflicts an equal amount of Frost.
Whenever Skorn inflicts Frost, he gains 0+10_Rank Shields. - The JuggernautWhenever Logan deals damage with Execution, he gains lasting Shields equal to 75+50_Rank% of the damage dealt.
- The GlacierBlizzard applies 0+100_Defense more Shields and always targets Gustav.
After Stall (25 and Stall 50), permanently gain 2+2_Rank Defense. - The UnstoppableGain 60+25_Attack% more Shields from all sources.
Whenever Kai gains Shields, he also gains 9+6_Rank Attack. - The BoldResolute Strike hits 1 second faster and affects a larger area.
On cast, gain 250+500_Defense lasting Shields. - The SelflessAfter Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 333+333_Rank Shields to all Heroes and heal them for half that amount. - The RadiantWhenever a Mystic Shields a Hero, give that Hero 6+4_Rank Attack and Magic. Backup.
Classes3
- WarriorWarriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields. - VanguardVanguards use Max HP to absorb and dish out damage.
Vanguard Mechanics: Rush, Shields, Burn. - MysticMystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.
Mystic Mechanics: Shields, Shards, Debuffs, Stall.