Omnivamp
Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.Mentioned by 16 entries
Relics4
- Shard VesselHeroes gain 20 Crit and 5 Omnivamp.
- Critical VesselHeroes gain 25 Attack Speed and 5 Omnivamp.
- Vampiric CodexHeroes gain 1d2 Omnivamp.
On combat victory, permanently increase the Omnivamp gained by 2. - VampirismHeroes gain 10 Omnivamp.
Class upgrades4
Active abilities3
- PirouetteGain 4+4_Rank Crit and 4+4_Rank Omnivamp, then deal 75+150_Attack+150_AttackSpeed+150_Magic damage to all enemies in Tilly's range.
- RampageEnter a rage, gaining 0+10_MaxHealth+250_Magic Max HP, 5+5_Rank Attack Speed, and 2+2_Rank Omnivamp. This ability stacks.
- DevourGain 1+10_Crit Omnivamp, then deal 250+200_Magic+1000_Omnivamp damage.
On kill, gain 2+2_Rank Shards.
Passive abilities5
- VenomousAt start of combat, gain 10 Omnivamp.
Every 3 auto attacks, inflict 1+1/50_Crit Poison. - The ChampionGain 2 Attack per Rush triggered this game.
For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup. - The GreedyDevour generates 2+1_Rank more Shards on kill.
On cast, consume 2 Shards to permanently gain 1+1_Rank Omnivamp and 1+1_Rank Crit. - The SanguineOn cast, gain 4+4_Rank Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 70 Mana and Stealth for 4 seconds. - The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.