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Omnivamp

Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.

Mentioned by 16 entries

Relics4

  • Shard VesselHeroes gain 20 Crit and 5 Omnivamp.
  • Critical VesselHeroes gain 25 Attack Speed and 5 Omnivamp.
  • Vampiric CodexHeroes gain 1d2 Omnivamp.

    On combat victory, permanently increase the Omnivamp gained by 2.
  • VampirismHeroes gain 10 Omnivamp.

Class upgrades4

  • Brutal ForceGain 100 Attack and 20 Omnivamp.
  • Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
  • Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
  • Brutal PrecisionGain 60 Crit and 20 Omnivamp.

Active abilities3

  • PirouetteGain 4+4_Rank Crit and 4+4_Rank Omnivamp, then deal 75+150_Attack+150_AttackSpeed+150_Magic damage to all enemies in Tilly's range.
  • RampageEnter a rage, gaining 0+10_MaxHealth+250_Magic Max HP, 5+5_Rank Attack Speed, and 2+2_Rank Omnivamp. This ability stacks.
  • DevourGain 1+10_Crit Omnivamp, then deal 250+200_Magic+1000_Omnivamp damage.

    On kill, gain 2+2_Rank Shards.

Passive abilities5

  • VenomousAt start of combat, gain 10 Omnivamp.

    Every 3 auto attacks, inflict 1+1/50_Crit Poison.
  • The ChampionGain 2 Attack per Rush triggered this game.

    For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
  • The GreedyDevour generates 2+1_Rank more Shards on kill.

    On cast, consume 2 Shards to permanently gain 1+1_Rank Omnivamp and 1+1_Rank Crit.
  • The SanguineOn cast, gain 4+4_Rank Omnivamp and teleport behind the lowest health enemy.

    On Devour kill, gain 70 Mana and Stealth for 4 seconds.
  • The KingpinFor Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.